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Community Rating: 3.536 / 5  (56 votes)
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Wild infinite combos aside, this was the deathblow in a fun deck I built around Vedalken Mastermind. This was pre-M10 so damage still used the stack (ahh, the good 'ol days) so Tidehollow Strix Mulldrifter, Shriekmaw, Blizzard Specter, Sedraxis Alchemist, and others provided a nasty soft-lock as well as massive draw potential. That was a fun deck.
Posted By: dgregory (6/10/2010 11:27:21 PM)


I agree with Kenji18, Cavern Harpy is my favourite creature to use with Dire Undercurrents because of the nearly effortless repeatability.
If you just need to draw cards, play good old Shrieking Drake.
Posted By: holgir (8/18/2010 1:17:34 AM)


Combos with Oona, Queen of the Fae.
Posted By: theAzaZeL (6/13/2012 4:36:37 AM)


It´s a bit costy, but I really like this card for its great synergie with Oona and her tokens, plus it also has great combo possibilities.
Posted By: Sootoo (9/16/2012 8:14:32 PM)


I have recently fallen in love with this card since I tucked it into my flicker deck. It's totally insane when you're casting ghostway with things like Mulldrifter, Baleful Strix or Phyrexian Rager... just kind of roll around in the delicious card advantage. Priced just right for such delicious attrition.
Posted By: Opined_Fluke (12/7/2012 5:39:14 PM)


Use this with Cavern Harpy, and just return the harpy to your hand. It's simple, only requires 2 cards, and it is good card advantage.
Posted By: Kenji18 (6/19/2009 12:04:55 AM)


Equilibrium + Cloud of Faeries + High Tide + Irrigation Ditch + Dire Undercurrents = Turn 3 victory. Sure it would require a perfect draw and sure it wouldn't be the only win condition in the deck, but it is an interesting scenario. A deck like this would be wise to utilize a few Brain Freeze for an easier mill combo. How it works:

Step one: drop Irrigation Ditch.
Step two: drop Island #1 and play Equilibrium (sacrifice Irrigation Ditch).
Step three: drop Island #2, tap Island #1 and play High Tide.
Step four: tap Island #2 and play Cloud of Faeries, and untap both Islands.
Step five: tap Island #1 to return ... (see all)
Posted By: crenel (6/4/2009 5:37:18 PM)


I agree, it is a brilliant combo. Unfortunatly, it doesn't work. If you read the rulings on Equilibrium you'll see that you can't return a creature to your hand with it unless you play another creature. Quote:
The ability is put on the stack immediately after you play a creature spell, whch means the creature that spell will become won't be a legal target.
However, many other combos are possible, such as Weirding Shaman for a continuous discard, that can be played right as the opponent draws.
Using Cowardice and Shuko the Cloud of Faeries can be infinitely replayed.
Posted By: Piechart (7/7/2009 6:27:48 AM)


I don't often credit other peoples comments on cards, but here I shall make an acception. Crenel, the combo that you have concieved of is pure genius; it shows that you have true potential for ultimate combos that most people might not even notice. And never before has someone detailed an amazing combo like this before; most people generally jot down the cards that combo but never explain how the combo works. I hope that you and other writers on the Gatherer create more comments like this one.

As for my opinion of this card heres what I think: remarkable. Even at five mana this card can be extremely useful, as long as a player has plenty of small blue/black creature that they can summon; Sygg, River Cutthroat, Inkfathom Infiltrator, and Sphinx Summoner are just to name a few. Even cards that aren't entirely blue/black can be useful with this enchantment; Tidehollow Sculler, Mulldrift... (see all)
Posted By: SavageBrain89 (6/7/2009 4:41:17 PM)


Just not powerful enough.
Posted By: inmypants22 (8/24/2009 8:44:17 PM)