It's so susceptible to removal and islandwalk is so unreliable that you might as well play an Elvish Visionary or Wistful Selkie instead.
Posted By:
bowlofgumbo
(4/4/2009 9:53:26 PM)
Creepy art.
Posted By:
EpicBroccoli
(1/4/2011 6:56:41 PM)
What a cutie! I think a whiplash trap would serve to get her out of that marsh, then a quick earthbind and voíla!....... heheheh.
Posted By:
Goatllama
(5/4/2012 9:05:22 PM)
this card is brutal in UG, instantly favor of the overbeing'd and and with a lorescale coatl in play, mm mmm mm.
and as to removal, Shielding Plax
and if you need an island Aquitect's Will Tideshaper Mystic
Posted By:
Gezus82
(11/22/2009 10:00:38 PM)
Turn 2 Cloak and Dagger + Turn 3 Cold-Eyed Selkie with a Daze in hand is a great feeling.
Posted By:
Tagonte
(1/17/2010 3:19:41 PM)
turns Giant Growth into Ancestral Recall. Yep.
Posted By:
Kryptnyt
(1/30/2010 6:04:38 AM)
This is viable in mono-Green; the islandwalk part is just a bonus. Probably one of my favorite Gigantiform targets.
Posted By:
EternalLurker
(2/26/2010 12:41:15 AM)
If I was a little younger, the picture on this card would give me nightmares.
Posted By:
cdela12345
(8/21/2010 1:02:41 AM)
In eternal formats, especially vintage, islandwalk is the best form of combat evasion. This is the cornerstone drawing engine in so many Fish decks (the ones with Gaddock, not Lord of Atlantis) as a t1 Noble Heirarch into t2 selkie gives you 2 cards by turn 3 while you just played some form of control in the form of another creature.
It still nets you at least a card a turn while your other threats go in for the beating.
Posted By:
zk3
(9/3/2010 12:02:50 PM)
Merfolk Tribal + Aquitect's Will + Coat of Arms = draw as fast as you like. Very nice.
Posted By:
JaronK
(1/10/2011 4:51:20 AM)