Now with mana burn gone, this card is ridiculous.
Posted By:
Mattmedia
(10/9/2009 4:27:40 PM)
This with Basalt Monolith.
Posted By:
Tharikifa
(6/2/2010 10:50:58 PM)
How has nobody mentioned Basalt Monolith yet? This is a combo card.
5/5
Posted By:
twiddleman12
(10/20/2012 1:07:29 PM)
Use this card and two Fatestitcher which is unlimited power and toughness for Wake Thrasher.
Posted By:
EnV
(10/17/2009 7:30:20 PM)
I literally read this card's text over and over trying to figure out if it did what I thought it did.
And holy crap, it does. It's essentially a 4/4 during your next upkeep and it just keeps getting bigger. Seriously, what the hell, why have I never seen this card?!
Posted By:
Evermint
(8/21/2010 12:19:57 AM)
Vinifera7: Why? I know, he dont be able to attack but If you give him Valor made Real and firststrike, he is the best blocker that ever walked.... swimmmed in game.
Posted By:
Neutralion
(12/29/2009 2:47:39 AM)
All you need is a Tidewater Minion to go infinate every turn. Just have the Tide Water Minion target itself infinitely.
Posted By:
pumaman83
(1/9/2011 7:28:02 AM)
Significantly better with removal of mana burn.
Posted By:
tcollins
(1/18/2011 8:30:57 PM)
Urza's Contact Lenses
Posted By:
ZeroSheep
(6/24/2011 8:31:39 PM)
This is a pretty awesome Merfolk, since it can become a freaking monster in no time. Unfortunately Wake Thrasher plays poorly with Merrow Commerce, since all Merfolk get untapped (unless they are tapped during another player's turn), thereby nullifying the awesome stat gain on your upkeep.
Posted By:
Vinifera7
(7/2/2009 9:21:48 PM)