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Actually, since the average player will want to use every land he has to play what's in his hand, this is actually kinda viable in the early game, at least. But probably not often enough to do much more than it can as a White 1/1 weenie.
Posted By: Weretarrasque (2/12/2010 4:19:24 AM)


I used to toss these guys in my old shcool white deck as a 1 drop... they were pretty funny. The ability didn't pan out all that often, but it was funny when someone forgot about it at odd ball times and they came back.

If they can live long enough, boosts and enchantments could make these guys incredibly annoying. In a raw control deck featuring things like Winter Orb and Meekstone they could be a real pain in the ass to get rid of.

Posted By: Gaussgoat (1/14/2010 8:55:41 PM)


Let me tell you young'uns a story, from way back in the days before the Consolidated Rules. Back then, all we had were the little booklets that came with a deck, and the judges. At that time, the rule (such as it was) was that a creature with 0 toughness was destroyed, and so it was possible to regenerate it. Now, usually this didn't make much difference, since when the creature came back, it would still have 0 toughness, and so would just be destroyed all over again, but still, regeneration was possible. So what happens when you cast a Weakness or the like on a Clergy of the Holy Nimbus? (This was also before the rule that an infinite loop meant a draw). Well, when a rules judge was confronted with that question, he did the only thing he could: He made something up. In this case, the ruling was that the clergy would just keep on regenerating continuously, while steps, phases, and turns ended, stuck on the battlefield perpetually tapped until the end of the... (see all)
Posted By: sonorhC (6/26/2011 4:17:53 PM)


This seems rather good with Cursed Totem or Damping Matrix, although it's still killed by Terror, Dark Banishing, Terminate, Putrefy, Seal of Doom, Smother, Disfigure, Incinerate, Wrath of God...

Also good with The Tabernacle at Pendrell Vale; your opponent might not want to save the mana necessary to kill it.
Posted By: Ragamander (11/29/2011 9:37:54 PM)


You might put it into a white land destruction deck...
Posted By: mrredhatter (10/1/2009 8:13:53 AM)



Would the oracle text be considered activated? From looking at the card's original text, I think it was meant to be triggered... Like the clergy would have to be dealt lethal damage, THEN the triggered optional 1 cost ability would be on the stack...
Posted By: MacBizzle (1/25/2011 1:59:30 AM)


great card for peasant magic when combined with wordmail
Posted By: mozaltoff (4/6/2011 7:57:59 PM)


@MacBizzle: Beats me. After the rules change at sixth I don't know when I should play regeneration cost in combat.
Posted By: tavaritz (5/11/2011 11:26:46 AM)



You can pay regeneration costs anytime you could play an instant (unless the card says otherwise), meaning that during the combat phase alone you could activate it at least three times: during the beginning of combat step, after attackers are declared, and after blocker are declared. You can also activate it during the first strike combat damage step, combat damage step, and end of combat step, provided it has not been destroyed.
Posted By: Askthespartan (5/17/2011 8:58:36 AM)


This would make slightly more sense in Lolcatz speak.
Posted By: car2n (2/21/2014 9:13:11 PM)