I use this in EDH to counter Consecrated Sphinx. I've killed two players in one turn after one decided to clone the other's sphinx and they both drew half their decks. Of course this only really works when they get greedy and tap out to draw as much as they can (another opponent of mine used the sphinx with Rings of Brighthearth and Jace Beleren)
Even with its high cost, it does a good job of punishing those pesky blue mages.
Posted By:
TinGorilla
(4/30/2012 11:49:34 PM)
A textbook johnny card.
Near useless when printed, or at least so difficult to use that it wasn't really worth it. With the release of Rise of the Eldrazi, it suddenly became a hell of a lot more powerful. Eldrazi spawn are perfect for this card. You can sac them to get the mana to cast it, and then sac them to trigger its effect.
A deck designed around this card can be fairly powerful in casual, but I'll admit it's not tournament-quality. Just make sure to include:
A bunch of eldrazi spawn producers (I recommend Growth Spasm, Nest Invader, Brood Birthing, and Emrakul's Hatcher).
Howling Mine and Font of Mythos.
And this card. And you've got a pretty decent and fun deck going. It's not tournament-quality, so Spike won't like it, but Johnny will love it because it's unique, and Timmy will like it because the effect gets massive.
This card may not be the most powerful, but it is definitely fun.
Posted By:
diabloknk
(5/22/2010 5:31:55 PM)
This is REALLY expensive, which totally undermines whatever usefulness it would have. Red decks are supposed to work a bit quicker than this, especially the sacrifice Goblin style decks that are common now. So I mean, by the time you have 7 land available to throw, your player should ideally be dead... Which is a pity, because this card is awesome, just waaaay too much to come into the game early enough to be particularly useful.
Posted By:
kuzimu
(4/1/2009 12:49:11 PM)
This card is awesome... in multiplayer. Outside that, it just too expensive: 7 cmc it's a lot... really. Sad, because it's quite original, and I think helps red to be a bit more interesting as a color... I hope one day this is reprinted at 5 cmc, so it becomes more playable...
Posted By:
Ennor
(5/22/2009 11:29:51 AM)
that card sounds very black, i guess it even was for a certain period of time during playtesting, also since it resolves around dying creatures.
i agree with kuzimo: the cost is a pity, the effect is somewhat interesting, but there's no way you're able to build something useful around this as a lategame-card. half the cost to let this card finally be some fun.
like that it's a rather useless card: seven mana for an effect that doesn't do anything by itself? - next!
Posted By:
Mode
(11/21/2009 9:42:48 AM)
I love this with ball lightning, hellspark elemental and friends... :D
Posted By:
Magasul
(11/4/2009 2:09:30 PM)
stick an elemental mastery on someone and have fun. Unplayably expensive for the most part though... perhaps for my multiplayer deck.
Posted By:
GooberSnotpants
(2/10/2010 6:21:23 PM)
I'm sooo tempted to put this in my RG Eldrazi Spawn deck. I'm fairly confident I could drop it turn 5 or definitely turn 6, and when that happens it's likely game. I can just sac the half dozen minimum Eldrazi Spawn I have for lethal damage more than likely.
7 cmc does hurt no doubt about that.
Posted By:
Malnourished_Student
(8/9/2010 5:29:32 AM)
i don't get it, why two stars, this card is a monster i mean its only not useful when your playing spike style or aggro, of course it costs 7 mana chances are your opponent has at least one card and in a sacrifice deck... many cards for 7 mana are higher rated and far less deadly, i mean yeah we wish it was black but really? can someone elighten me on why we think it's not worth 7 mana?
Posted By:
Kindulas
(1/1/2011 3:17:04 AM)
This card win's edh games out of nowhere, its just freaking dumb.
Posted By:
Pwnsaw
(1/22/2011 1:01:34 PM)