I don't think there's any reason for Ball Lightning and this guy to be mutually exclusive.
Posted By:
bowlofgumbo
(6/2/2012 5:07:32 AM)
Fling it for 4 extra damage
Posted By:
raptorman333
(6/5/2012 9:16:11 PM)
The unearth ability can be your last and final attack with this card. I prefer to keep reanimating him using the likes of Crypt Champion, and Apprentice Necromancer for extra attacks before he gets exiled.
Posted By:
BonniePrinceCharlie
(6/22/2012 1:16:55 PM)
You've been... thunderstruck!.... by Hell's Bells.
Posted By:
Goatllama
(7/14/2012 9:09:46 PM)
Its 8 damage from one card. Combo with Mountain
Posted By:
TheWrathofShane
(8/31/2012 5:45:43 AM)
If this is what hell's thunder is like, I don't want to see its kitchen! O_O
Posted By:
Pigfish99
(10/24/2012 10:18:13 AM)
Its a Tougher, less trampling version of Ball Lightning.
3.5/5 Stars
Posted By:
Hunter06
(11/23/2012 12:40:28 PM)
@eak1801: "If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead -- unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it."
The Unearth replacement effect only kicks in if the creature would the leave the battlefield other than by being exiled. Since flicker effects exile it anyways, the replacement effect doesn't kick in.
Posted By:
Axelle
(3/8/2013 12:10:09 AM)
No one has mentioned how Archwing Dragon is better then this.
Posted By:
RetroGamer3
(5/19/2013 2:43:29 PM)
This art is insane
Posted By:
Lord_of_phyrexia
(7/31/2013 3:30:23 PM)