This card surprises your opponents and often caught them with their pants down. An outstanding way to deal the final damage, and a humiliating defeat for your opponents.
Posted By:
SorianSadaskan
(2/8/2010 2:05:41 AM)
Good in limited even if you're not playing blue. I've used its Jump ability to get one of my ground pounders through for the win.
Posted By:
UNBAN_SHAHRAZAD
(12/29/2009 11:43:01 PM)
Blech. I don't find this card even remotely worth putting in a deck, there are far better lands even in Standard to put in. Like Islands.
That said, I wouldn't leave this for a last pick in a draft.
Posted By:
Joseph_Leito
(2/14/2010 9:16:01 AM)
Surprisingly bad because you never draw it when you need it, and missing a land drop to save it would be even worse. I'd recommend only playing it in a deck where flight isn't essential yet always nice if you do get it. Like a creature deck that doesn't mind attacking on the ground too.
Posted By:
Nathreet
(10/7/2010 4:33:24 AM)
Gotta kill those phantasms.
Posted By:
DacenOctavio
(8/29/2011 7:49:26 PM)
Niche, but an indispensable tool for a Ninja deck.
Posted By:
Kestrelio
(1/21/2014 6:46:07 PM)