With a couple of Silver and Golden Myr you active this guy even more quickly now!
Posted By:
bagilis
(10/21/2010 1:47:27 AM)
If you attack with a 5/5 and the opponent plays the land ability and makes a creature and blocks with it. Do both the creature and the land go to the graveyard or does the land stay into play?
Posted By:
NeoDragon
(2/9/2011 11:58:42 AM)
Hey. Giving it vigilance allows it to swing and save it from removal when you have that Spell Pierce in hand.
Posted By:
EpicBroccoli
(4/16/2011 6:40:37 PM)
With this, I can take out every single creature in my deck and still win.
Posted By:
scorpiolegend
(5/26/2011 10:28:35 PM)
This is a superb card. That's why I hate this cycle so much.
Wurmcoil Engine is overpowered. But at $10 apiece I bought myself a playset. On its own page it got its rightfully deserved complaints. About how they dare print a 6/6 lifelinker for 6 (and much better than that) while still calling Alpha Tyrannax a baseline.
These lands are all overpowered, and are automatic inclusion in decks (where oftentimes you lose almost nothing by replacing the Engine with a Titan or even Consecrated Sphinx). I didn't go out of my way to spend $10 apiece on playsets of all five of these; that would be what, $200?
And yet, I see no complaints on all these pages.
If there is power creep, this cycle (and Steppe Lynx) would be the flagship. Does it only take a little bit a craft on Wizard's part, to make power creep a bit more 'palatable' (as opposed to being outright blunt as in the case of Engin... (see all)
Posted By:
Gabriel422
(6/7/2011 7:29:52 AM)
Hi, I am new the world of MTG, could someone please confirm how this Celestial Colonnade is used(with regard to adding to the mana pool?) If you tap this do you physically add a Plains card or an Island card (each time) to your mana pool giving the ability to increase you mana pool on each upkeep? or does it just become either or for the duration of the turn cycle?
Posted By:
DarkAngel008
(6/25/2011 4:00:48 PM)
3/1/2010
...
Yes, that is the ruling. Good to know.
Posted By:
Shadoflaam
(7/10/2011 8:01:00 PM)
i feel like this is one of the 2 best lands of the zendicar block along with creeping tarpits of course
Posted By:
AppleButter
(8/18/2011 6:17:35 PM)
Probably my favorite land cycle, second going to the mega cycle of legendary lands
For those who want a quick way to the others:
Creeping Tar Pit
Lavaclaw Reaches
Raging Ravine
Stirring Wildwood
Posted By:
pedrodyl
(8/21/2012 4:16:28 PM)
I love the manlands, I played Naya and naturally wasn't a fan of b/w control decks. Either way Raging Ravine wasn't that good in my opinion, and I think this card was also very over-hyped. In my opinion Creeping Tar Pit was the best. It was just the unblockable and the low activation cost that sold me on that when i messed around and threw together a U/B ally deck.
Posted By:
wpken
(10/9/2012 12:21:18 PM)