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Community Rating: 3.994 / 5  (168 votes)
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Flavor text is just silly good.
Posted By: infernox10 (5/23/2011 7:58:25 AM)


The artwork depicting blue mages cowering before it greatly pleases me.
Posted By: tcollins (7/11/2011 6:55:04 PM)


It ate one Scornful Egotist.
Posted By: Goatllama (10/26/2011 12:08:12 PM)


Pure efficency.
Posted By: XTwistedsoulX (5/16/2010 5:41:56 PM)


Is there some kind of down side I'm not seeing?
Posted By: Keegan__ (4/25/2009 11:15:27 AM)


@EnV: you know what, Baneslayer Angel can be killed by those spells too, I don't see why people are not hating on it.

to sum everything up, this card's upsides: 1.low cmc for a highpowered body (you're playing green obviously so you don't need to worry much about the colors)
2.a global effect for ALL your fatties
3. it itself can't be prevented to come into play

downsides: 1. dies easily to removal (lol, that's why green has cards like Vines of Vastwood, Canopy Cover, etc.)
2. you need 2 green and a red to summon it (lol again since you're green, you have cards like Rampant Growth and Harrow)

tl;dr it's a decent card that neutralizes counterspells nothing more nothing less

P.S. I really think "pro" players should leave card commenting to those who make their own decks...
Posted By: klauth (4/30/2010 11:39:33 PM)


This guy gives Rumbling Slum a run for its money, and I can see arguments for which is better going either way. A nightmare for blue countermagic, and a big body at discount too.
Posted By: Equinox523 (5/15/2009 9:48:37 AM)


@ Douchette: Not all cards are designed to compete against pro jund decks. This card is amazing for 4 CMC, and it basically shuts down control. Removal's really not that big of deal. There's some anti-removal cards out there. Silence, Vines of Vastwood, Narrow Escape, if you ran 4 of each of those, you'd have 12 spells for counter-removal. (Though obviously the Silence would have to be cast on opponent's upkeep)

I'm mainboarding him in my beast deck and he works great. I have thoctars in there too, and Spearbreaker Behemoth which IS indestructible. 4 mana for 5/5 is amazing. Blue decks run and hide when they see this thing.
Posted By: coyotemoon722 (12/4/2009 1:03:18 AM)


You're missing the point of this card. Ignore the ability and focus on the p/t and cc. Five power for four mana is absolutely incredible, and every card with this combination so far has had some kind of lame drawback. This is the first 5 for 4 creature with no drawback, and if that weren't enough, it actually gives you a bonus. Even though the ability won't be very useful most of the time, the few times it will be useful are clutch.
Posted By: Laguz (9/12/2009 7:27:40 PM)


Truthfully, I think its the combination of the big power for only 4 mana, and the ability combined that make it worth it. I already have a spearbreaker behemoth, so.. if I play these two together.. hmmm..

Play spellbreaker first to make all my 5+ naya creatures uncounterable, then play spearbreaker a turn or two later for indestructibility to all my 5+ creatures.. woot! I'd play it if for no other reason than the only cards that grant the uncounterable affect are few and far between, and usually sorceries or enchantments like leyline of life force, at least this way I can get a creature out of it too, since green needs creatures on the board to do anything (can't use titanic ultimatum for any good with no creatures to use it on and etc etc).
Posted By: Donovan_Fabian (9/19/2009 3:29:07 AM)


Gatherer works better in the Companion app!