The card Take//Give is pretty funny because it now just becomes free cards. Also, obvious synergy with Prime Speaker Zegana. It's just so stinkin' perfect with all the Ravinica simic cards it hurts. Spell Rupture, anyone?
Posted By:
Hercynian
(5/11/2013 10:12:28 AM)
I play it in a Vorel of the Hull Clade Commander Deck. This card can quickly become a huge threat, even if Vorel gets removed. Furthermore, Hunter's Insight when he's at 5/5 or something is great.
Posted By:
Aremath
(5/26/2013 12:58:27 PM)
This + Prime Speaker Zegana + Triumph of Ferocity
This + Ideas Unbound
This + Fathom Mage (My bad, Fathom Mage + this)
Instant 5/5 He's my No. 1 attacker. Even takes out Eldrazi after Zegana hits the field. Once of the best blue/green attackers out there imo. He lacks flying, but if you have good synergy with your cards you can bolster your attacks to go with him and win whether he makes it or not. Either they'll put everything on him or you can chip away with other cards for massive damage -at least the way my deck works. Love this card. Wizards couldn't have given me much else cooler than this.
Posted By:
KingRusty
(7/24/2013 10:51:53 AM)
This thing is scary.
Turn 1 Birds
Turn 2 This
Turn 3 Flight of Fancy, draw 2, pump it to a 5/5 flying and swing.
Posted By:
TheWrathofShane
(8/9/2013 6:50:31 AM)
Shielding Plax into Brainstorm on T4 => 7/7 hexproof without any ramping
That's pretty impressive IMO
Posted By:
blurrymadness
(8/25/2013 12:31:18 AM)
Just built a Simic deck with this. It fits in so well. Master biomancer into prime speaker zegana gets pretty dumb, especially after a rancor (becomes draw 9 minimum). Add Sage of fables for turning counters into more draws (which also add counters to this guy, how convenient!). Its amazing how many of the good Simic cards are wizards (looking at you, Fathom mage and prophet of kruphix, among the others already stated).
Sometimes it can be hard to turn raw card advantage into a winnable position immediately, but this guy does it. You don't even have to pay any mana after dropping him turn 2. Even if your draw engines can't get moving, he gets a counter every turn just for your normal draw. My only complaint about the deck right now is how confusing it can be to play, stacking counters and draws and whatnot.
Posted By:
jonrds
(3/6/2014 9:36:34 PM)