I recently noticed that this cute little guy fits quite nicely in a deck with Mayael's Aria. Play Scute Mob with Mayael's Aria on the field. next upkeep: Scute Mob becomes a 5/5 (given you have 5 lands) then Mayael's Aria makes him a 6/6. next upkeep: Scute Mob becomes a 11/11 and you gain 10 life, and if you happen to have a Cradle of Vitality on the field at the time you win the game right there, 2 turns after Scute mob hit the board. Even without Cradle of Vitality, your opponent has at max 4 turns to stop you.
Posted By:
Leonin_Kha_Cameron
(9/9/2010 9:49:50 AM)
This card replaced Squee, Goblin Nabob as the card with the cutest name. (I doubt Squee minds, since Squee's Toy's standing is secure, as the card name with the most obvious euphemism.)
As a bonus, Scute Mob has some of the cutest art, too -- which, given that it's representing an army of ferocious insects, is quite an accomplishment for Boros & Szikszai.
You know you want to target Scute Mob with a kicked Rite of Replication. You know you do.
Posted By:
Salient
(8/12/2011 1:24:22 PM)
"Aww, what an adorable little creature!! It's S'cute!!"
*sees more coming in*
dO.ob
THUS it got its name...
HAHA!!
Also, with Harrow, Crucible of Worlds and Explore you can get it around...what, turn three???
HAHA!!
Posted By:
Jokergius
(12/6/2010 10:15:00 PM)
Romance of the card versus Reality of the card.
Romance -- You can exterminate it with doom blade and the like!
Reality -- You just wasted a doom blade/deathmark/etc on a creature that costs ONE MANA
Romance-- You can easily take it down during its "shields down period"
Reality-- You have to scramble to destroy a creature that costs ONE MANA
Romance-- Without trample, the wimpiest of chump blockers or creatures with regeneration (River Boa) will block it all day long.
Reality-- You must waste your regenerater blocking a creature that costs ONE MANA
also, whispersilk cloak
Posted By:
stille_nacht
(4/19/2010 5:57:36 PM)
Ranger of Eos
Posted By:
Lestat13
(9/26/2009 3:05:45 PM)
Romance of the card versus Reality of the card.
Romance -- The ever growing bug decimates your opponent's defenses (5/5 then 9/9 then13/13 then 17/17 then ...) until at 21/21 it crushes his 20 life total and you win!
Reality -- The Scute Mob has an extended shields down period where it remains at 1 toughness for too long. It is too weak in the early and mid game waiting for five lands, and if you do cast it after having five lands you still have to wait for the next upkeep before it beefs up.
Reality -- White, black, and blue creature removal can still easily handle the bugs no matter what size they are, and with good timing red can handle it as well.
Reality -- Without trample, the wimpiest of chump blockers or creatures with regeneration (River Boa) will block it all day long.
Posted By:
liir007
(10/7/2009 3:08:57 PM)
I must admit i do like this card, however Forked Bolt/Electrolyze will remove and provide an advantage
4/5 because it is only one mana for something that can get really mean
Posted By:
noirSONNE
(4/25/2011 12:20:34 AM)
As with the rest of Zendikar, looks as if amusing things will happen when played with Fastbond, Zuran Orb and Crucible Of Worlds.
Or, going down the other route, Doubling Season? then again, Doubling Season works with pretty much everything...
Posted By:
grundledib
(9/27/2009 2:47:00 PM)
All hail its pinching appendages!
Posted By:
TheEtheriumMaster
(6/9/2011 12:08:51 PM)
awww, those scutes are so cute
Posted By:
Arachibutyrophobia
(9/11/2011 5:04:28 PM)