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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.998 / 5  (216 votes)
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strictly speaking, they have wildly different effects, so neither is strictly better. This one can be a good general however
Posted By: Omenchild (6/8/2010 11:59:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Nice flavor text
Posted By: TheStud (6/15/2010 1:21:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


for mana fixing so you can cast there spells use Glimmervoid.
Posted By: flanker7 (6/16/2010 12:38:34 PM)
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you can play their lands too?
Posted By: BlackAlbino (8/8/2010 5:22:19 AM)
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Dont forget if youre running her as your general in EDH to be running the colors your opponents are or have a Celestial Dawn in play (Depending on the house-rules you play by for EDH). If you're using the MO Commander format rules, your mana pool cant have mana in it thats not a color of your general (ie with triplets youre manapool can only have generic, U, W, and B mana.)
Posted By: Mirvana (8/26/2010 2:07:13 PM)
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Sleetfox, Iona doesn't let your opponent cast spells (of that color) AT ALL. This only prevents them from casting spells during your turn. Any deck other than blue counter is barely going to be affected by that restriction. Iona is also a 7/7 flier which will go on to kill the opponent who now has no way of removing her and probably no creatures that can deal with her. These girls won't even put a dent in whatever defenses your opponent has managed to get out before you played them.

That's not to say it's not a good card, but you do have to build around it, while all you have to do with Iona is get her on the field.
Posted By: achilleselbow (8/26/2010 8:40:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wow.
Posted By: TheSwarm (10/4/2010 4:24:52 PM)
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Seems like it would make a solid EDH general. Any suggestions?
Posted By: U-caster (10/30/2010 8:50:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card looks like really fun! You just have to make sure that you have a good, 5-color manabase to reliably play stuff from their hand, or you'll end up having to play their lands for a few turns, then play the few spells they have remaining...but overall, it looks really fun, especially with the right matchups
Posted By: Superllama12 (7/12/2011 2:05:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


You could always use a card like Celestial Dawn or Mycosynth Lattice to easily play opponent's spells instead of worrying about packing enough gold lands/mana fixers. Seems like a fun EDH concept, if annoying for everyone else.
Posted By: rhun1101 (9/1/2011 1:35:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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