Turn 1: Grove of the Burnwillows: Birds of Paradise
Turn 2: Plains: Mayael's Aria
Turn 3: Grove of the Burnwillows: Kavu Predator Tap Grove of the Burnwillows and Birds of Paradise to play Wall of Shards, play Skyshroud Cutter. Kavu Predator is now an 9/9 ( + 7/7 for each other opponent after 1)
Turn 4: (4 players you win) +2/2 for Mayael's Aria and Wall of Shards. Tap Grove of the Burnwillows. Play another Skyshroud Cutter. Kavu Predator is now 18/18
Turn 5: +3/3 for Mayael's Aria and Wall of Shards. YOU WIN!
Posted By:
killer_ape
(10/9/2010 1:20:11 PM)
Recently played a casual game with 6 of my friends. Had a mycoloth, Battlegrace Angle, mayrael's Aria, and a cradle of vitality out. Ended up getting near to 200 life before the game ended. Having a 44/44 mycoloth dual wielding mageslayers + near 100 saporling + knotvine paladin has its perks even when ure Aria gets exiled. no kill like over kill.
Posted By:
Zyant
(9/12/2009 2:55:41 PM)
@klaff: That doesn't matter, as you can activate the boosting ability in response to mayael's aria's ability. The troll's ability will then resolve, giving it +20/+20, and then mayel's aria will check if you have a creature with blah blah power, and give you the bonuses accordingly, and since the troll is over 20 power, you win the game.
In short: The game doesn't check for the creature's power until mayael's ability resolves, thus any temporary boosts cast during your uppkeep will count toward it's ability.
Posted By:
exterion
(1/28/2010 3:58:20 AM)
I recently noticed that this Scute Mob fits quite nicely in a deck with this. Play Scute Mob with Mayael's Aria on the field. next upkeep: Scute Mob becomes a 5/5 (given you have 5 lands) then Mayael's Aria makes him a 6/6. next upkeep: Scute Mob becomes a 11/11 and you gain 10 life, and if you happen to have a Cradle of Vitality on the field at the time you win the game right there, 2 turns after Scute mob hit the board. Even without Cradle of Vitality, your opponent has at max 4 turns to stop you.
Posted By:
Leonin_Kha_Cameron
(9/9/2010 9:54:36 AM)
Completely win-more.
Naya Charm costs the same amount of mana, and will tap them out to let all your fatties through. Because it can also serve other functions it's actually worth using.
Posted By:
scumbling1
(3/27/2011 11:19:51 AM)
I spy with my little eye, a Primordial Hydra winning the game.
Posted By:
canceric09
(12/17/2011 1:27:41 PM)
What the .... is this? :O:O:O this card is perfect perfect and once more, perfect!!!! I was surfing trough the Feature Archive and fpund this, in combo with Mossbridge Troll... what could I say? LMAO!!!
Posted By:
Neutralion
(2/3/2010 1:11:11 AM)
I'm surprised that no one has pointed out that a Devoted Druid can make a Quillspike infinitely large until end of turn. You can win a multiplayer game in turn five.
Posted By:
iondragonx
(9/7/2009 3:12:02 PM)
I think this is going to be one of the best cards ever for multiplayer. I need 4!
Posted By:
Chimzar
(4/25/2009 7:43:07 AM)
This card can be usefull since if you can scare you opponent enought is might force him to use a ring of oblivion or a maelstrom pulse on it. and it will force him to react
But other wise it would give you a bonus at around turn 6 at the earliest in a realistic scenario.
Let say you have a deck build around using Mayael as soon as possible.
Turn 1 : Forest + Bird of paradise
Turn 2 : Plain + Wooly Thoctar but if your opponent is smart he will terminte, path to exile, ring of oblivion, flame javelin, 2 shock... ect your woolly thoctar. And considering that wooly thoctar is a 5/4 on turn 2 they will probably kill him a away or an other.
Turn 3 : Mountain + Mayael's Aria
So yeah if your lucky then maybe you could benefit at turn 4. but let's be realistic you'll need to come out with a new creature because no player a ready to fight a wooly thoctar before turn 5 so they will path to exile or terminate him or block with a 1/1 then agony warp him... and if your opponent let yo... (see all)
Posted By:
Sorxores
(5/23/2009 10:25:45 AM)