Huh. I think I'll see if I can fit this in my RG Doubling Season deck. 2 mana, then play a fetchland: put two 7/1 tramplers into play? Do want.
Posted By:
EternalLurker
(2/14/2010 5:47:54 PM)
ball lightning still better, i'd rather pay extra mana than wait to play more lands to get extra 1 power.
Posted By:
fastpond
(2/18/2010 12:57:12 PM)
Hey I assume I was under the impression that this was a 7/1 flash, trample and haste. WOW three turns or with the new landfall cards this gets better. And even if this in just an RRR aggro deck, why not use this and Ball Lightning huh? Yeah thats what I thought. HAHAHAHA
Posted By:
EnV
(2/27/2010 8:42:44 AM)
This has great synergy with Flagstones of Trokair (especially if you hit it with your own Ghost Quarter)
Posted By:
Catmurderer
(3/2/2010 9:36:46 AM)
Azusa, Lost but Seeking and four of these things out.
Posted By:
surewhynot
(6/3/2010 1:57:53 AM)
If you are running an 4 mesas and 4 tarns, I could definitely see it's use, otherwise, it is a bit slow
Posted By:
Caturdayz
(7/20/2010 12:55:21 PM)
this + Rite of Consumption?
Posted By:
luxma
(7/26/2010 2:44:40 AM)
Definitely underestimated. Fetchlands make this easier to pull off, as well as any bring land to the field card. Or just Fling it when it gets there, either way you're gonna do some damage with this thing.
Posted By:
GottaRunGottaRunNow
(8/23/2010 7:50:12 AM)
Who cares if Ball Lightning is better? Use both. We're talking about decks that use Burst Lightning AND Lightning Bolt. The expedition frees up your mana so you can get a Ball and a token on the same turn - quite early, turn 4 maybe. In my mind, a better play turn 2 than an Ember Hauler or Teetering Peaks, Goblin Guide. Actually, the peaks/guide combo is pretty good, but so is the shrine.
Posted By:
benegade
(9/2/2010 6:52:53 AM)
Worth noting that you can flip this out with Genesis Wave, hopefully along with enough lands to pop it.
Posted By:
jstorrie
(4/10/2011 1:17:51 PM)