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Good for setting up miracles to cast on your opponent's turn.
Posted By:
TastetheJace
(12/10/2012 4:31:21 PM)
This is my favorite of the Ice Age (Ability. Draw a card at the beginning of the next turn's upkeep.) type cards. If they have 2 lands and a gimp card coming, you can choose to give them two lands and a gimp card last, or if it's hell coming you can shuffle and hope for the best. One blue for a draw is acceptable too.
Posted By:
Romulox1990
(3/21/2013 5:19:06 PM)
Being able to control someone's draws is a brutal bit of tech. I've always wanted to use this, Misinformation and cards that mill just one card at time to build a deck where you constantly control their draws into continually more useless stuff.
Between counterspells and kill spells you can hold the early game while stuff like this tries to ensure there is never a late game. Sounds both obnoxious and fun to me!
Posted By:
blurrymadness
(1/31/2014 11:39:24 AM)
It's a tradeoff. Portent you draw at the beginning of the next turn, but you can target others' libraries, whereas with Ponder you can target yourself - and you get the draw right then and there.
Posted By:
Travelsonic
(3/14/2014 9:43:15 AM)