I just use 4 of these guys in my multiplayer red decks over 4 mountains, just because the tempo loss isn't a huge deal in a multiplayer environment. Besides, having that option can be extremely good to have. Same goes for land like Forgotten Cave, Kher Keep, and Shivan Gorge (But those are legends so I only use one).
If you run Valakut, the Molten Pinnacle, this isn't the best idea though ;)
Posted By:
boneclub
(4/5/2011 9:42:19 PM)
Ahh, Future Sight is SO COOL. Especially the lands....... scratch that, especially the everything.
Posted By:
Goatllama
(9/4/2012 8:34:10 AM)
this is good in fast rd decks that kinda teeter out later and just end up having too much manna to do anything with.
Posted By:
Gezus82
(1/17/2010 8:27:46 PM)
Excellent for burn decks. If you run out of steam, you can always use this ability: not efficient, but it gets the job done and is better than nothing.
Kind of like Struggle in Pokémon.
Posted By:
SleetFox
(12/12/2010 11:37:40 AM)
Yes, just the thing for those pesky water mages.
Wait. No! stop capsizeing it.
Posted By:
Tommy9898
(2/23/2010 6:58:48 PM)
megagood
Posted By:
DaaNz
(3/19/2009 4:40:33 AM)
The ability to do damage later (conditionally), isn't worth the tempo loss if you draw this thing early midgame. For an example of a worthy Cipt land look @ Teetering Peaks
Posted By:
EpicBroccoli
(2/26/2012 10:01:08 AM)
Barbarian Ring is probably stronger, but this is a lot safer and can finish off those last 4 or 5 points of life if both you and your opponent run out of steam.
Posted By:
Kirbster
(11/29/2012 9:03:27 AM)