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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.611 / 5  (202 votes)
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All hail the mighty Mech-Akroma!
Posted By: DoragonShinzui (5/5/2013 5:46:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dont you all realise... ive played against this card and it is uttmost annoying,

1. It is BLACK, so much for killing it with black.
2. as an artifact its protection from green and red make it immune to shatter/naturalise
3. let alone any dual colour card.. terminate? nope Maelstrom pulse? nope... you cant even burn it :(
i swear its more annoying than you think...
Posted By: Duriele (11/12/2009 1:27:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Lifelink is just amazing on this card, I mean, you're versing a Jund or Naya player and you can freely attack each turn, deal 6 damage and gain 6 life back. Then, when they attack it isn't tapped, so you block their heaviest green/red creature, neutralising all the damage and gaining another 6 life :D
Posted By: Ezenthar (3/13/2010 4:44:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Protection from green is rare isnt it?
Posted By: Tezz (4/3/2010 12:41:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I hate MasterOfEtherium. That is all.
Posted By: Guest513736147 (8/11/2010 10:10:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


No one runs red artifact removal. However, there are dragons. This chick will rough 'em up. Can't be hurricaned. Your opponent only has four paths, run more than four good creatures in your deck. Your opponent has four O-rings. Run Esper Charm. You and your opponent are in a sanctioned standard tournament- spend more money.
Posted By: Enchantment_Removal (6/11/2010 2:45:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


For all you "special" ones out there claiming this card isn't good because it can be taken out with path to exile, mind control, oblivion ring, unmake, deathmark, etc, etc...

Name a single card that is immune to all forms of removal. Oh wait, that's right. There isn't one.

At least this has pro green and red so that shatter and naturalize won't take it out.

Every single card has some way it can be taken out. If you think a card is bad because it is capable of not staying in play, then you had better fill your entire deck with lands because they can't be countered, have a limited number of ways of being destroyed, and they have mana abilities that can't be responded to.

Enjoy your Island, Mountain, Forest, Plains, and Swamp.

For the rest of us, there are good cards out there. They may be a bit pricey, but they have their strengths, and ... (see all)
Posted By: Kurhan (1/26/2010 10:50:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So that I may spare yours.
Posted By: Fictionarious (10/28/2009 9:52:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If this guys hits the table, ain't no way he is leaving until the game is over.
Posted By: thezanet (2/11/2010 3:35:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Between the artwork, flavor text, and awesomeness of the card itself, I am more than prepared to ignore the endless stream of "big deal, x card destroys it". No kidding. Every card in the game has an X card that can deal with it.

Awesome creature, 5/5
Posted By: Gaussgoat (1/11/2010 10:12:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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