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Community Rating: 4.090 / 5  (139 votes)
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How can anyone call possible repeatable turns stupid? If your deck can poop out some tokens, perhaps draw some cards, play a few artifacts naturally, you can get somewhat unlimited turns. How can anyone call that stupid?

This card is sweet, and not when its just added to a deck, and not when its part of a boring easy combo (like with Sword of the Meek) but when you make a deck that can utilize it's potential.

Not all cards need to just win the game for you, sometimes you have to put a little thought into them.
Posted By: ICEFANG13 (9/5/2011 4:05:05 PM)
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Also Disciple of the Vault
Posted By: jaguarkill (10/16/2011 4:18:37 PM)
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You can't fool me, WotC-
I know a breakable card when I see one.

Thanks for giving me less reason to be depressed about getting a Thopter Assembly in my Fat Pack...
Posted By: drpvfx (10/24/2011 2:35:30 AM)
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MODERN DECK! prototype portal, myr battlesphere, thopter assembly and lighthouse chronologist, just in case your opponent has a naturalize. time warp will work here too. oh, for win condition, Emrakul, the aeons torn
Posted By: the_nonaffiliated (12/31/2011 9:34:36 PM)
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@sir doom

You sacrifice the Sword of the meek to the Thopter foundry. get a 1/1 and gain a life, the the sword comes back attached to the new 1/1 artifact. 5 mana makes 5 thopters and gains you 5 life, then you tap this to sac the five thopters and take an extra turn. repeat. if you have any extra mana, that's more thopters and life to swing with on your subsequent turns. really, i think that this card is just the icing on the cake of the Foundry/Sword combo
Posted By: turtleknite (3/1/2012 11:50:35 AM)
Rating: 
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@SirDoom

If you sac the Sword of the Meek to the Thopter Foundry it will go to the graveyard, the foundry will put a 1/1 token into play, and the sword will come back into play attached to that token and be free to sac as many times as you want. Therefor for 5 mana you get 5 life + an extra turn with these three cards. Unless the oponent has an answer then and there it's pretty much game over. Broken card?

The power is just sick if you ask me, now toss in some Glassdust Hulk and Salvage Titan or Soul Warden, anything with sac or come into play affects and you have yourself a deck. Throw in some Fabricates to tie it all together. I'm going to build this deck, play it once, have all my friends curse at me like they usually do, and then put it away.

Edit. Ya this card loves thopters, it's like a big bug zapper.
Posted By: FirstPrime (3/12/2012 9:29:06 AM)
Rating: 
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In the right deck, this card will easily win you the game every time you cast it. Anyone who doubts this card obviously hasn't seen it used properly. And that's without infinite combos.

While I don't own a deck with this card, I've had the privilege of playing a deck that runs quite a few of these along with cards like Chromatic Star and many other 1 drop artifacts. I've never lost with that deck, mostly because of how abusable this card can be. The cost is mostly negligible in that kind of deck. In fact, it can even be an advantage with 1 or more Disciple of the Vault's and the like.

In conclusion, this card is absurd and will win games when used properly. An easy 5/5.
Posted By: BongRipper420 (8/5/2012 10:28:05 PM)
Rating: 
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I run this with Thopter Assembly , and they play nicely with my Lighthouse Chronologist while kickin' it in Magosi, the Waterveil.
Posted By: TheInfinitePet (8/22/2012 8:04:29 AM)
Rating: 
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x1 Claws of Grix
x4 Myr Servitor
x1 Genesis Chamber (or more)
x1 This card

Beginning of Upkeep, Stack of Activated Abilities

Claws of Grix, Myr Servitor A, Claws of Grix, Myr Servitor B, Claws of Grix, Myr Servitor C, Claws of Grix.

1) Sacrifice a Permanent, Gain 1 life
2) Put 1 Myr Servitor and 1, 1/1 Myr Token onto the field
3) Sacrifice 2 Permanents, Gain 2 Life
4) Put 2 Myr Servitor and 2, 1/1 Myr Tokens onto the field
5) Sacrifice 3 Permanents, Gain 3 Life
6) Put 3 Myr Servitors and 3, 1/1 Myr Tokens onto the field
7) Sacrifice 5 Myr Tokens to gain an extra turn

>o> seems legit....
Posted By: AlphaWolfs (10/12/2012 12:46:05 PM)
Rating: 
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@deadeye1387
Five artifacts is nothing. Not counting the Thopter Assembly and Thopter Foundry/Sword of the Meek infinite combos, simply look for 0-drops like Memnite or Ornithopter or things that get value from sacrifice engines like Ichor Wellspring, Mycosynth Wellspring, Solemn Simulacrum, and Disciple of the Vault. Believe it or not, a card does not have to be stupidly powerful on its own (looking at you, Wurmcoil Engine and Blightsteel Colossus) to be a good card.

In other words:
Time Warp: 3UU, target player takes an extra turn
Time Sieve: UB, you from one to infinite extra turns.
Posted By: strider24seven (4/20/2014 11:40:14 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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