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Community Rating: 3.066 / 5  (68 votes)
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Aw, I actually like this guy. He's far from the best 6-drop ever, but he's saved me a few times in my Intet, the Dreamer EDH deck with Dragonmaster Outcast, Rite of Replication/ clone effects, and lots of 5+ power beasties. When the board is getting wrathed every 2 turns, this guy + support like Spearbreaker Behemoth wins attrition games.

Of course there is better stuff out there for what he does - and I don't know why they thought it'd be too powerful if he himself triggered his own dang ability (you'd deserve to get all your creatures back in hand if you hit him with a kicked Rite of Replication - but he's still flavorful and fun, if that enters into your equation at all. If not, move on - nothing to see here.
Posted By: Discoduck (2/6/2012 11:50:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've played Mayael the Anima commander for a long time now and I've never been happy with Paleoloth.

In theory, it seems like it should be awesome card advantage, but it's never worked out that way. The problem is, you have to spend your whole turn tapping out to cast it, but until you play another guy, it does nothing. So then you have to wait a turn cycle to untap with it and tap out again to play a second big guy. And then you've spent so much mana that you can't even re-cast the guy you brought back. It's just too slow.

It might not look like it at first glance, but this is a win-more card. You can't get value out of it unless you're already laying down multiple fatties and not getting them killed. (Because if they have removal, they'll just kill the Paleoloth first.) And if you're in a position where that's a viable line of play, you don't need this effect.

Basically, my experience with the card was that I was never happy to see it. I'd draw i... (see all)
Posted By: mutantman (12/6/2011 3:37:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Discoduck: hey, I also run Paleoloth in my Intet EDH.
It's sort of a dead card to get early - no creatures in the grave, not so many creatures entering the battlefield - but, after the deck has got its engine running, it really helps you in attrition games.
Just one thing - landing a kicked Rite of Replication does return up to 45 creatures from your graveyard to your hand, as the 'loths see each other entering the battlefield.
Posted By: Lash_of_Dragonbreath (3/28/2012 7:18:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's like the unlimited CMC Sun Titan ability...got to work for it though.
Posted By: MattLynn (5/19/2013 2:53:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


nice card, only requires you to play a creature to get the benefit. @machtung, green has had creature revival since wayyy back and still has it with nature's spiral, and in case anyone overlooked the name its paleo like paleontology, get it? This card is naya's answer to creature removal and combos very well with a number of their cards too.
Posted By: Donovan_Fabian (9/21/2009 5:32:42 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Re: Flavor Text
Actually, Mayael, let me introduce you to a friend of mine, Kozilek, Butcher of Truth.
Posted By: Weretarrasque (3/25/2010 7:24:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I do beleive it would receive the buff of +1/+1 from anthem (or any other constant effects like that) as, for example, Force of Savagery is 8/0 and when it hit play dies instantly (can't respond to it actually hitting play and giant growthing or what not) unless you have a constant static effect on the board to bring its toughness higher than zero when it hits play. So, in comparison, it would only make sense that the 4/4 buffed by anthem would trigger this card.

Also, if i recall, +1/+1 counters (such as graft cards like Plaxcaster Frogling or mighty emergence) that come from a triggered when/as it comes into play also can count for this card or other 5power cip triggers depending on how you stack the triggers from the cards. (although mighty emergence was a bad example as the creature already has 5+ power) xD
Posted By: KarmasPayment (2/18/2010 6:47:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I really like this card, I feel it shows a bit from every color. He's a green creature, he's a powerful creature like red creatures are in Alara, you get rewarded for playing other power fives like a white community. He shows black because they are returning from the graveyard, and blue because he keeps your hand full and has nice combos. I love letting my opponent attack me and I block with my weaker Enlisted Wurm and I'll just keep returning it with Mosstodon and keep getting cascade too. The art is awesome and so is the flavor text! It is a good example of a simple effect that does a lot of damage. "Thank you for milling my army to me opponent!"
Posted By: ICEFANG13 (10/8/2009 12:48:19 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


i always wanted to make a deck with this, sneak attack, and probably wirewood savage, but stupid sneak attack is hard to get ahold of.

edit: whoa, I didn't say it was the best thing I could think of. I just thought it would be fun.
Posted By: metalevolence (1/9/2011 1:13:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


it is looking at rebirth, they go to your hand, not play, you will have to replay your giant still
not disagreeing with you, the return feature is more blue/black then green but it still works with the flavor text
Posted By: Dingo777 (5/20/2009 4:27:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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