Late game? Those who say late game don't know green, green has tons of creatures and spells that make you able to get 2 lands out each turn, in a monogreen, you should be able to play this on turn 4 and get 6-8 wolves.
Posted By:
Sironos
(5/17/2010 8:40:21 AM)
throw in Creakwood Liege and then you'll have yourself a party
Posted By:
TheDangerFish
(4/14/2010 4:14:20 PM)
I feel like this card and the flavor of this card would go well into Innistrad, too bad it was not reprinted in Innistrad.
Posted By:
made4ipod
(10/8/2011 4:18:10 PM)
this card is awesome with Wrens Run Packmaster.
Posted By:
Elfie
(7/14/2009 1:56:50 PM)
Superb limited bomb, if you can last that long. Usually drops ~5 wolves, which is usually enough to win unless they can kill you next turn. If you can pull an overrun, it's basically good game.
It's simply too expensive for constructed, however. Since cheating it in doesn't really do much-- it relies on the number of forests in play, so dropping it for free means nothing-- it's really just not that playable. There's a fun deck to be made with Wren's Run Packmaster, Master of the Wild Hunt, and Fable of Wolf and Owl, but it's certainly too slow to be tournament viable.
Posted By:
TroglodyteJB
(8/4/2009 8:15:24 AM)
Kinda exspensive, but handy if you get it down.
3.5
Posted By:
PaladinOfSunhome
(9/18/2009 7:17:36 AM)
best card ever for a mono green deck
Posted By:
Alex123321
(1/23/2010 6:59:19 AM)
They should really rename this card "OMG!"
Expensive, but in the current format with mana flying everywhere for Eldrazi, this guy gives you blockers and a hell of a lot of damage. Combo with Overrun for instant winage.
5/5
Posted By:
Gaussgoat
(5/12/2010 11:42:40 AM)
But even the night wolves go silent when I cast mai volcanic fallout
Posted By:
BlackAlbino
(8/8/2010 12:17:43 PM)
i love this card it helps whn u have like 14 mana and play it the nxt turn u have 14 2/2 wolf tokens come on how awsome iz tht.
Posted By:
jangolang
(10/16/2009 2:33:44 AM)