I love that it targets permanents and not just creatures. So many possible combos it's scary. Only downside is the slightly-too-high mana cost, but it's usually worth it.
Posted By:
MrPink343
(10/6/2009 9:20:59 PM)
in casual play combo this in a W/G deck with entangler and venomous dragonfly.
Posted By:
raptorman333
(11/16/2009 5:47:32 AM)
Indestructible is a funny thing. It's good, but it's not totally flawless. Creatures with Indestructible can still be exiled, sacrificed, put into the graveyard as a state-based effect for having 0 toughness, put into a player's hand, or put into a player's library.
It's lulzy that a single Unsummon can take out Indestructibility.
Posted By:
Vinifera7
(7/11/2009 4:10:33 PM)
Darrel strikes again! Great artwork 5/5
Posted By:
spurmwalefury
(9/13/2009 12:53:30 AM)
Aside from the hilarious art, this is one of those cards that you've gotta use in some deck if you own it. Really, one of the best new auras.
Posted By:
Weretarrasque
(9/25/2009 1:25:43 AM)
Isn't Indestructible a green keyword?
Posted By:
Oleander
(7/11/2009 4:06:37 AM)
Enchant 'That Which Was Taken' with this. Then put a Divinity counter on it. Pray they don't run any non-creature exile.
And Joseph_Leito, if the best combo you can think of for any card involves Platnum Angel, you're clearly none too creative. I can't see where a well-built deck of any color would have an issue with that, at least not more than once.
I swear, these comments need a filter; no mentions of Platnum Angel, Emrakul, Iona, or Progenitus. We got it, they're powerful, any card you think of can probably combo off them, and it's all been said and done before, so you don't sound cool for mentioning them. Let's move on.
Posted By:
Dr.Pingas
(6/13/2011 2:01:26 AM)
Not bad, but I still think that artefacts which such an abilty are betting, since you can move them on.
3.0
Posted By:
PaladinOfSunhome
(9/15/2009 4:33:38 AM)
this is rendered useless if the creature that blocks/attacks it has wither, as wither will make it an illegal target
Posted By:
darkfury
(10/4/2009 1:02:34 PM)
That card just blows. The art is the only good thing.
I mean indestructible stuff is great. It can still be stolen, sacrificed, shuffler away, exiled, bounced or in other ways rendered harmless, but as an enchant it's even worse. It gives your opponent all normal means of getting rid of an indestructible permanent, but adding "enchantment removal / replacement" to the mix. And if that wouldn't be bad enough, you then lose two cards (aura + permanent) instead of just one card (permanent) if your opponent gets rid of it.
1.5 / 5 stars
Posted By:
majinara
(11/18/2009 2:13:05 AM)