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Community Rating: 4.368 / 5  (117 votes)
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It doesn't work when tapped because pre-6th edition non-creature artifacts were "turned off" when tapped. They wanted to keep the original functionality, and some people enjoy tapping the Mine to deny their opponent cards.
Posted By: Rainyday2012 (8/30/2009 9:12:50 AM)


I use Spiteful Visions, Howling Mine, and Furnace of Rath. I've gotten it up to 10 damage a turn before I had to lightning bolt my way to victory, but it has a theoretical max of 64 damage per card. Every spiteful visions is 1 damage per card, and every furnace or rath doubles that damage. Get four of each... 1, 2, 3, 4, 8, 16, 32, 64. Then at that point they're drawing 5 cards per turn. Add 4 howling Mines, and its up to 9 cards a turn, that's almost 600 damage a turn. But in order to get that out without killing yourself is another story.
Posted By: Schlorgadorb (10/19/2009 9:32:27 PM)


A fun multiplayer card until someone drops an Ebony owl netsuke
Posted By: Kryptnyt (12/30/2010 7:57:17 AM)


I think it's weird how the draw ability doesn't trigger if the Mine is tapped...but I guess it sort of makes sense (the Mine has been plundered of all its treasures), plus that was back in Alpha, where cards could be as flavorful as they wanted even if they didn't flow too well (Raging River, anyone?)
Posted By: ratchet1215 (8/27/2009 8:48:54 AM)


Since the untap step comes before the draw step could you not just tap this during your turn, then let all opponents go, untap it during your next untap step and make it so only you benefit from this card?
Posted By: H4yd3n (1/22/2011 8:25:34 PM)


My favorite card :) .
Posted By: Glymbol (7/22/2009 6:44:27 AM)


True story: On turn 3, my opponent cast Etherium Sculptor for 1U, another one for U, and two Howling Mines for free.

On my turn 3, I cast Underworld Dreams.
Posted By: Chamale (3/6/2011 4:16:58 PM)


In multiplayer games, people sometimes I ask me why I kill Howling Mines whenever I can. Reasons:
- in a 5 player game, the howling mine gives my opponents each turn a total of 4 cards they could use to kill me, while drawing me only a single card to even that out
- my decks are designed to work well without outside help
- since the card is part of your deck, your deck probably relies on it and has some synergies with it
- the card helps bad deck builders (since they probably didn't add enough lands or card draw to their decks) while punishing good deck buildings (whos decks run well without outside help)

So yes.. in specific decks, like ebony owl or mill decks, this card can do a great job. Simply putting it in a deck of yours because you want to draw cards, now that is a pretty bad idea.
Posted By: majinara (12/18/2010 9:33:02 AM)


Howling Mine + Underworld Dreams + Megrim
If you can get 2/1/2 down (all I have) then they're taking 3 damage per turn on draw, then 4 or so if they need to discard. If you can take out their lands and leave them unable to play anything...
Posted By: Elysiume (7/18/2009 11:40:33 PM)


Correct me if I'm wrong but you can use a card like Fatestitcher to tap Howling Mine before your opponents turn so that they don't get the extra draw, right?
Posted By: MightyMortox (7/28/2009 11:16:38 AM)


Gatherer works better in the Companion app!