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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.699 / 5  (83 votes)
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On constructed: It doesn't do anything until you get hurt. And it costs five mana. Seven before it actually does anything, and that anything is nothing for seven mana. Play? No.
On limited: Even here I'd avoid playing it. Yes, Rise limited is generally slow, but you have to take eight damage before this card does more than cycle a Renewed Faith for seven. And that isn't exactly a good deal. It should go late, so don't pick it early, even if you want to run it for some reason.

The person in the art looks like a Bant soldier, no? Huh.
Posted By: Selez (10/16/2010 5:24:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The flavor text feels really epic (imagine having your hands on one of these), but it was simply not good enough for me to put it in any deck.
Posted By: Gabriel422 (11/25/2010 5:51:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


for those mono-Red EDH generals out there.
Posted By: Kryptnyt (1/3/2011 8:30:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Art is beautiful, but of course it's given a horrible card. I can see it's uses in casual, but anything above that it's a waste. This is just above Necrotic Plague, which I think is the worst rare in standard...
Posted By: Agape (1/8/2011 9:06:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Art is great. Card is meh.
Posted By: Trizeam (1/22/2011 4:51:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wish it triggered on loss of life rather than damage. If it did, then it would be awesome to abuse with Sign in Blood and Phyrexian Arena.
Posted By: Paleopaladin (5/8/2011 5:47:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I feel horrible for being beat by this card. Then again, Neurok Commando burn decks don't win every game.
Posted By: DacenOctavio (5/25/2011 10:44:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A better version;

X, tap, remove X charge counters from Angelheart Vial: Choose one: You gain X life; or you draw X cards.
Posted By: Xilinoc (5/25/2011 3:59:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


should have cost 0 or 1 mana so you can have it out from the beginning of the game. Because the effect depends on taking damage, there's no real way to abuse it early on, and the 2 mana activation costs keeps it from being too much of a damper on your opponent's offence. Can't imagine why they thought to price it at 5.
Posted By: Wulfsten (6/1/2011 4:55:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pretty much needs a Rings of Brighthearth to be effective.

How does 4 mana for 4 life and 2 cards (repeatable) sound?
Posted By: reapersaurus (6/14/2011 9:05:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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