ithink that playing many emrakuls wont work because it says, and i quote, "When you cast Emrakul, take an extra turn after this one"
Posted By:
entari0
(9/8/2011 1:17:07 PM)
Play 2 training grounds, create infinite tokens, next turn- play Jaddi Lifestrider, laugh uncontrollably.
Posted By:
Ulixes_Pyr
(10/9/2011 10:34:56 PM)
@C4rl0wn463 Did it today with my "Nissa's Voyage" deck. Recreated the story event and totally wiped out my opponent. It was the most pleasant thing ever, especially since it was the first time playing the deck after I built it :D.
@Entari0 Uh. That's how all extra turn cards read. It would be a stack of extra turns. Each one goes off and you have an extra turn one after the other. They all happened and they don't negate one another.
Posted By:
oafkad
(1/17/2012 5:19:42 PM)
It That betrays + All is dust
Use 20 mana ability and play these and any other eldrazi cards, but make sure that it that betrays resolves first, then all is dust afterwards. Doing this will make you lose any colored permanents you have, but you get your opponents colored permanents
Posted By:
DanyoleT13
(2/24/2012 8:33:48 AM)
if you put him in a ramp deck that uses primeval titan to fetch cloudpost and glimmer posts 20mana is nothing and this MAKES a beast deck.
Posted By:
didIwinalready
(3/4/2012 5:09:44 AM)
Hell this plus a single Mana Echoes ramps up to an infinite combo as well. A great card with a little bit of planning. Combine him with Brood Warden and you even have a way of making some hefty attacker/blockers if you can't infini-ramp right away.
Posted By:
LiquidPanda
(4/16/2010 2:07:33 AM)
Funny how he gets better the longer you own him. Just opened your first pack? Meh, he kinda stinks. Just finish your playset of Rise of the Eldrazi? Butter.
Posted By:
ZEvilMustache
(4/16/2010 3:35:06 AM)
It appears the addictive ink is wearing thin. A thinly veiled ploy to get us to chase down mythic rares/regular rares/other specific cards is, in fact, quite thinly veiled indeed. Oh well. It's not like they haven't done that before (Helm of Kaldra, Spirit of the Night, the Herald cycle). Still, couldn't he have just put a bunch of token copies of himself or another Eldrazi into play? Maybe a built-in absurd Eldrazi spawn overrun instead? I mean, either way you're going to win, be it the 15-Eldrazi sideboard in tournaments or a whole card binder in casual. I'd just rather be able to use the card I pulled without having to hunt down more Eldrazi, is all.
Posted By:
DoctorKenneth
(4/16/2010 9:53:13 AM)
Nice!
Except for the "from outside the game"-ability, dont like ability's that let you put cards from outside the game onto the battlefield.
Posted By:
Scar_Pa
(4/17/2010 1:44:06 AM)
That 20 ability is the most hilarious ability I've ever seen in Magic. At least besides hilariously bad/obscure. I'm sure 20 was chosen to make it stupidly impossible even with acceleration unless you go infinite, but I guess we'll see.
Posted By:
Tanaka348
(4/17/2010 9:47:27 AM)