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you could use Booster Tutor to open a RoE booster and get some extra eldrazi for his second ability (but don't pick one as the card that goes to your hand....)
Posted By: Lmpm13 (4/17/2010 12:10:01 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Ryantsai:

Effects like Training Grounds can't reduce the cost of a spell to less than 1.
Posted By: Musume (4/17/2010 3:36:47 PM)
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Training grounds + Soul's Attendant would work. While you wouldn't be able to have an infinite amount of spawn on the board at any one time, you could just cycle through them for however many you needed.
Posted By: Andon_A (4/17/2010 10:34:56 PM)
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Basically you can horde infinite amounts of Eldrazi that aren't in your deck (Sideboard, or just laying around), and play them. you can have 18 copies of the same card out after activating this.
Posted By: WhiteyMcFly (4/18/2010 9:48:42 AM)
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@ Musune

the 4 ability makes two spawn tokens, reduce it by three, and you can go infinite.
Posted By: Theostratus (4/18/2010 11:11:07 AM)
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Actually, Thrull-Champoin, in a real tournament (or any game, actually) the cards included as "cards you own" that are outside the game are the cards in your sideboard, so you could drop 15 eldrazi from your sideboard and from there win, but it's technically not "every card you own". I Still love this card and am making an eldrazi spawn deck for it to work.
Posted By: deep-fried.vengance (4/18/2010 2:56:19 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is the closest we shall ever see to an activated ability that says ": you win the game."

Also, before it comes up, does not work with Conspiracy, nor does it really need to.
Posted By: HairlessThoctar (4/18/2010 10:12:46 PM)
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Not that it really matters to me, but why does this not work with Conspiracy?

I also disllike cards that pull from outside the game, so I don't intend to use this particular Eldrazi for anything other than a boatload of tokens...
Posted By: MrDoppleganger (4/19/2010 9:13:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


My favorite Eldrazi, period.
He works with the "when you cast" triggered abilities, so feel free to take as many turns as you have Emrakuls in your collection. So go to every prerelease ever lols!
Posted By: Kryptnyt (4/19/2010 4:20:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ok so the training grounds thing is interesting, but seriously.. this card really isn't that good.. at all.

You will almost never get to 20 mana, and if your opponent lets you sit there with this creature to do it then they were going to lose anyway. It's "ultimate" ability takes so much mana, that you could instant banefire someone to death for the same cost. Ulamog, kozilek, or hand of emrakul can have the game wrapped up before spawnsire ever hits the board and starts doing something to lock the game.
Posted By: Donovan_Fabian (4/21/2010 3:32:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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