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Hmm if you play Coat of arms :D:D it will be overkill
Posted By: Tsunamios (8/26/2010 1:28:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


pay 20 mana Changeling rush, opponents go "wait what?"
Posted By: mrbananas (10/5/2010 7:48:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


so if you had a certain 15/15 eldarzi ......
Posted By: thegatekeeper (1/3/2011 7:47:04 PM)
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@Prizrak

I nearly died laughing. You win.
Posted By: Joseph_Leito (6/29/2011 1:38:20 PM)
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oh i enjoy this one, especially when my opponent uses it to play the three legends...yes i said my opponent, a little confused? its cause i already played Gather Specimens
Posted By: Saxican (6/30/2011 7:40:46 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Combo with x2 Training Grounds to pay 1 two put out 2 Spawns, sac the Spawns to keep activating the first ability, then use second ability to put each Eldrazi in your sideboard onto the field, (or in Casual, 20 Ulamog's Crusher and whatever else you want). The real problem is getting this guy out.
Posted By: NuckChorris (7/5/2011 2:08:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Prizrak

You're my hero. You just won the award for Most Unlikely-to-Ever-Be-Played-By-Anyone Instant-Win-Combo. For those who don't get it, let me spell it out for you.

Emrakul goes for about $10. So getting 200 of them would cost around $2000. That's assuming you could find 200 of them for sale at the going rate, which would be a feat in and of itself.

Next, remember that this combo only works in casual. In tournament settings, "cards you own from outside the game" simply means "cards in your sideboard," and you can't have 200 Emrakuls in your sideboard for multiple obvious reasons. So in order to bring 200 of them into play with Spawnsire, you'd need to be playing a casual game, where "cards you own from outside of the game' actually means what it says. This means that you now spent $2000+ and a great deal of time searching for sellers, and all you've done is bought a bunch of cards for a combo that can only be used in casual. These factors alone make this combo mi... (see all)
Posted By: Zetan (7/12/2011 7:30:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh... oh my.
Oh my oh my oh my.
That last effect? Seriously?
This is like playing Cheatyface, except you can't really be countered, and your opponent is probably stupid (Since he/she let you get that much mana, partially from Eldrazi Spawns)

No offence to the opponent
Posted By: Ferlord (7/18/2011 8:05:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Arachibutyrophobia

Yes, if you cast 10 Emrakuls, each one you cast triggers the "Take an extra turn after this one" effect, which then all resolve before any of the emrakuls hit the board. But why 10? Why not 9 or 11? An odd number will allow you to keep 1 on the board if i am interpreting the rules correctly.

Step 1: 1st Emrakul Resolves
Step 2: 2nd Emrakul Resolves, priority is passed between it resolving and the next Emrakul resolving, causing the 2 on the board to die from the legend rule as a state-based effect
Loop to Step 1 until final Emrakul is on the board alone (assuming you casted an odd number of Emrakuls)

Enjoy your massive number of turns.
Posted By: EternalPhi (7/30/2011 2:29:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I did it once in my Eldrazi Deck. The problem was all my Eldrazi were in my deck. I had no other ones.
Posted By: JFM2796 (8/1/2011 12:08:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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