Hmmm hmmm! Might as well try this with Kuldotha Rebirth and Myrsmith!
Posted By:
Ph1005
(10/15/2010 10:16:33 AM)
Something that hasn't been mentioned is how well it works with Quest for Pure Flame . Swing with four+ creatures and the Quest can be used for combat damaged the turn it's put out. Good finisher like Beastmaster Ascension for an aggro deck without green.
Posted By:
OmegaSerris
(12/3/2010 2:05:10 PM)
Not especially powerful, but kinda funny with Gustcloak Runner and the other Gustcloak creatures from Onslaught. If your opponent blocks, just get them out of there, but they've already triggered the bombardment.
Posted By:
Tragico
(1/5/2011 2:53:48 PM)
Works pretty well with Chandra's Spitfire
Posted By:
blink182zombies
(1/5/2011 3:35:15 PM)
Hmm. Definite pros and cons vs. Goblin Wardriver. Do you want to boost your army's combat damage turn by turn for {RR} (I really wish we had good dudes with double strike in standard), or do you want to be more selective on how you assign your damage with this enchantment version of Prodigal Pyromancer that only pings when your dudes attack?
Posted By:
DacenOctavio
(2/19/2011 12:19:16 AM)
@DacenOctavio Why not run both? You get to put the triggers on the stack in any order you wish, so just have the Raid trigger after all your Battle Cries. It actually works quite well with Battle Cry, because instead of whipping all your 1/1 weenies into fatal blocks just to get some Raid damage, you can take out potential blockers with your power-boosted army. I run 4 Raids in a R/W Battle Cry deck and it works wonderfully, especially with Squadron Hawks getting in for loads of damage.
Posted By:
StaberFire
(2/24/2011 12:09:18 PM)
Chandra's Spitfire and nest invader n friends
Posted By:
TheWrathofShane
(6/4/2011 2:06:48 PM)
There's a lot of people pointing out Chandra's Spitfire and I feel one little thing should be clarified for people who read it and go "yeah it's okay I suppose". The more spitfires you attack with, the better this card is. Attacking with one Spitfire will activate Raid Bombardment 1 time, giving the spitfire +3/+0. Attacking with two Spitfires will activate Raid Bombardment 2 times, giving them both +6/+0 each. Add a few other weak creatures into the attack and suddenly your spitfires are doing incredibly nasty stuff.
Add another Raid Bombardment to the mix for extra good times.
Posted By:
Fenizrael
(8/11/2011 9:21:01 PM)
A really nice card that has the ability to put your opponent on tenderhooks before the block phase, especially useful with cards like Jund Battlemage, Chandra's Spitfire and Quest for Pure Flame (4 creatures and it boosts up to max counters ;) )
Posted By:
Biteybiteybitey
(8/24/2011 9:24:28 AM)
This gives Empty the Warrens some badly needed oomph.
Posted By:
Salient
(3/4/2012 8:30:35 PM)