This is easily my favorite leveler, it's getting little love so far, but how awesome is this card in bant colors with training grounds or a venerated teacher? Especially in green, alongside garruk. Imagine 2 3/3 elephant tokens a turn paired with a 3/3 garruk wildspeaker beast token, topped off with a bestial menace.. how many creatures is that all at once?
Yes, it's still a slowish leveler, but its one of the best ones.
Posted By:
Donovan_Fabian
(4/21/2010 2:27:33 AM)
I keep going back and forth about putting this guy in my R/G Token deck. on one hand, I don't have anything to protect it, on the other, I usually have more then enough mana.
My record number of elephants from this guy is 14, with a Quest for Renewal.
Posted By:
Amnatto
(7/5/2010 4:44:20 PM)
Come on people, slap an umbra on this one and you have a tap 3/3 token generator for not a whole lot of mana (just get it to lvl 2), this guy rocks!
Posted By:
Sironos
(5/19/2010 1:51:35 PM)
Why wont you grow, little human? Why must you cost 2 mana and not one?
Posted By:
Coincidence
(4/17/2010 12:08:40 PM)
I'd tap that.
Posted By:
Polychromatic
(3/15/2011 12:01:12 AM)
Level-ups biggest downside was being restricted to sorcery speed!
Posted By:
TheWrathofShane
(1/25/2013 6:46:07 AM)
You know why this is crap? You can pump 12 mana into it and it'll still be 1/1
Posted By:
spectermonger
(4/17/2010 8:56:17 PM)
I'd rather take Lord of Shatterskull Pass.
Posted By:
DacenOctavio
(2/3/2011 5:30:48 PM)
Still have to test it a little, but even in mono green mana ramp this card is not that good. For 6 mana, I'd rather play 2 Leatherback Baloths, 1 Timbermaw Larva and a Vines of Vastwood to protect it, or even a Rampaging Baloth instead of putting a 1/1, leveling it up and putting a 3/3 per turn after... let alone 14 mana fro 2 elephants per turn.
Other interesting comparison with monogreen is with Avenger of Zendikar. In one turn, with 7 lands in play, a full Khalni Heart Expedition and a land in hand, I managed to play him, along with 7 3/4 plant tokens that can still grow next turn. That's something Kazandu Tuskcaller can absolutly not do. Even out of this ideal situation, a harrow, rampant growth or/and a land on the next turn is still a possibility.
I guess it could be played with Training Grounds and Venerated Teacher, but in the best case it would be an elephant token ready on turn 3 with either of those 2 cards.
It is easily burned or tapped before use unless you have Vines... (see all)
Posted By:
Ph1005
(5/30/2010 9:44:01 PM)
I would love it much more if it didn't eat removal so easily. All it takes is one ping, and down it goes.
Posted By:
RobinHood3000
(5/29/2010 12:14:13 PM)