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Erik's Random card 7/5/2011

This card started off in design as a nice uncommon.

6G
When CARDNAME is put into a graveyard from play, draw a card.
7/7

Ken Nagle did not like this card; it is a fatty, but it about replacing itself with another card. However other players loved it, and it got pushed:

3GGG
Trample
When CARDNAME is put into a graveyard from play, you may draw two cards.
7/7

This was pretty crazy, as sealed decks might have two them.

It got pulled back to a reasonable level:

4GGG
Trample
When CARDNAME is put into a graveyard from the battlefield, you may gain 7 life and draw a card.
7/7

This was powerful when it died. However either gaining 7 or drawing a card is a nice reward, so rather than give it all at once, we give you two fun rewards.

That's about it. We (well except Ken), loved the card, and found it was a fun part of "battlecruiser Magic", while Ken thought this was more "incremental value Magic". He has his point, but I like the card :)

Posted By: WotC_ErikL (7/5/2011 11:56:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This guy gave me so much trouble during limited. One of the best wurms I have ever seen.
Posted By: SolidSoldier (4/20/2010 4:27:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The fact that this is uncommon shocks me.
Posted By: draco_nite (4/10/2011 5:12:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Heavy green requirement, but makes up for it by being totally house in limited. 4.5/5
Posted By: LTJZamboni (4/18/2010 8:53:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Does anyone have any ideas as to why a wurm would cause its summoner to gain life? Doesn't make sense to me. The draw-a-card bit could be explained as being an item found in the ever-hungry wurm's gullet after it's dead.
Posted By: Rashid_Clark (3/26/2011 10:42:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


One of my favorite creatures from Rise, for certain. I was so bummed at the Prerelease sealed event about not having gotten any big Eldrazi until I had it pointed out to me that I had three of these guys and two Overgrown Battlements to ramp up to them. There are arguably other, better 7-drops in green, but this guy is still VERY strong, leaves one hell of an impression on your opponent, and won't break the bank should one want a playset. Pelakka Wurm will always be a card dear to my heart.
Posted By: Cubozoan (8/22/2011 6:23:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


THIS is a card you want to get in Rise of the Eldrazi limited.
Posted By: JFM2796 (9/24/2011 11:48:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dies to remov- ...Wait, what do you mean I can't just terminate it and laugh? THIS IS AN OUTRAGE!
Posted By: FogRaider (4/30/2010 9:42:18 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Green still ramps mana like crazy, so the casting cost is no turnoff for me. Excellent uncommon green beatstick here.
Posted By: jfre81 (5/30/2011 6:54:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I can definitely see this guy crawling out of a Birthing Pod
Posted By: pedrodyl (9/18/2011 12:22:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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