Splinter Twin with something to untap or Renegade Doppleganger, hit with both -> Top 12 Cards can be played for free... (or whatever the cost of the combo you just played was). Pretty reasonable to me! Especially if you do a Treasure Hunt first as was suggested to make sure you're not just grabbing lands. When 1/5 of your deck gets put into play for free... on a single turn... unless you're really unlucky you've got a couple of bombs out or a lot of burns!
Posted By:
GreatAshGoblin
(4/17/2010 9:11:47 AM)
Use it as a defender~
When the opponent force it to attach and don't defend, use momentous fall :D
Or any thing that trigger a lot when it go to graveyard?
Posted By:
ww_boy6
(4/19/2010 1:09:55 AM)
Demons seem kind of mundane in a set where the real adversaries are the titanic, alien Eldrazi.
Posted By:
Nagoragama
(9/12/2010 5:53:57 PM)
I thought it was bad at first, upon further inspection this thing is awesome.
Posted By:
Leafhopper
(8/24/2011 7:24:07 AM)
This is what a mythic should be.
This is what a demon should be.
This is what a black card should be.
5/5
Posted By:
MisterAction
(8/27/2013 11:36:21 PM)
step 1: play hellcarver demon, rage nimbus, and bazaar trader
step 2: give opponent hellcarver demon
step 3: use rage nimbus to force hellcarver demon to attack, watch opponent sacrifice all other permanents
step 4: avoid dying to the 6 cards your opponent can play for free
step 5: kill hellcarver demon with heat ray
step 6: win
Posted By:
Uhhsam
(4/16/2010 5:44:31 PM)
This card is great...unless the opponent has "It that Betrays on field. You'd also wanna play a treasure hunt before casting this card, because it could completely ruin your game.
Posted By:
Rhodestar1
(4/16/2010 1:59:50 AM)
The earlier you get this card out, the better.
I was playing a casual game with my friend and I got this out on turn 2 with 2 dark rituals. discarded my memdiocre hand and the 2 swamp in play for... 2 vampire nighthawks, 2 eldrazi con***ions, an escaped null, and nemisis trap (which I saved for his only creature next turn). Turn 3 win, with 44 life at the end, all thanks to hellcarver.
Many people overlook the fact that the 6 cards you exile can be played at anytime, you don't have to play them right then and there.
However, there are some drawbacks to this card. When you already have a ton of mana, a good amount of creatures, and a decent hand 9 turns into the game, he is next to useless. :(
Having said that, this card has HUGE potential. Worst case senerio with this is a 6/6 with flying, no hand, and 6 land.
Posted By:
BiOhyBr
(5/26/2010 1:52:39 PM)
Mirror of Fate
Posted By:
boulderv8
(5/16/2010 3:42:04 PM)
Play with Thought Gorger to at least replenish your hand. If R/BDW could spare the mana you're basically swinging for six, and then getting that last bit of burn in, though triple black is hard to spare.
Posted By:
chrishocker
(4/16/2010 9:50:45 AM)