x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.280 / 5  (75 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
12 >
If this isn't a Johnny card, I don't know what is.
Posted By: Magnor_Criol (5/2/2011 11:09:42 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


almost strictly worse than energy chamber, in most cases it is worse.

energy chamber is a two drop, triggers on upkeep for free, can make charge counters or +1/+1 counters, can be tapped to pay for additional costs without interfering with its ability(e.g. clock of omens)

this is a one drop, you can activate it whenever you want and can activate it multiple times in one turn if you can untap it, costs mana to activate and can only by used 6 times

use cards like dismantle, to move 6 counters onto anything,

Surge node + Dismantleis better than two coretapperswith haste
both are 2 cards that bag you 6 counters for four mana, but with Dismantle it gives you a choice of charge counters and +1/+1 counters
Posted By: Ava_Adore (5/3/2011 8:29:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I would have liked it a lot more if either tapping was for free (because paying 1 each time really adds up), or if you could tap it for X and move X counters instead of just one (since moving six counters over the course of six turns takes forever).
It might be a Trinket Mage target, but (depending on format) as aforementioned, Energy Chamber will be more economical in most cases.
Posted By: Mode (5/6/2012 3:36:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Tumble Magnet anyone? Especially in sealed or in draft? Can we say, your opponent scoops and you win.
Posted By: Kami_Kira12485 (5/16/2011 12:17:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Aside from just adding to things and being a weak proliferate, it's useful for seeding multiple artifacts with charge counters before activating Contagion Clasp or Contagion Engine.
Posted By: DacenOctavio (5/18/2011 1:35:18 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is very nice with, Conversion chamber and Titan Forge. Energy Chamber is better in its own way but I think this is a good back up. Very useful card.
Posted By: Caarle.. (11/6/2011 10:32:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Magnor_Criol
The Johnny in me automatically thinks towards...
Venser's blink ability + Darksteel Reactor.
Posted By: MagnaLynx21 (3/9/2012 5:06:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is Big Blue's BFF. Powers everything from Tumble Magnet to Titan Forge and any other beefy piece of tech that takes charge counters. But its best use by far is in a U/W Forge Control deck.

Too bad there isn't a 9-cell option. 4.5/5
Posted By: BrianPaone (3/9/2012 9:45:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Yeah, it's worse than Energy Chamber, but lets be reasonable here. For what you pay, it isn't half bad. Plus, it makes great Hex Parasite food.
Posted By: DoragonShinzui (8/31/2012 2:56:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's got one thing over Energy Chamber... at least it's fetchable with Trinket Mage. Probably the best Mage target in the block.
Posted By: Serev (5/5/2011 2:26:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0