c-c-combo enabler.
Posted By:
PhyrexianFailure
(4/28/2011 5:53:16 PM)
A weaker Energy Chamber. . .. not to shabby tho
Posted By:
1919
(4/29/2011 9:22:38 AM)
Turn 1: Land, Surge Node
Turn 2: Land, Everflowing Chalice for one, tap the chalice to use surge node's ability and add a charge counter to the chalice.
Turn 3: Land, 5 drop.
Posted By:
lorendorky
(4/29/2011 12:57:18 AM)
Titan Forge
Posted By:
immelmann
(4/29/2011 11:08:58 AM)
Lux Cannon
Posted By:
Atali
(4/29/2011 9:28:53 PM)
This card is AMAZING!!!
With this you can get Karn Liberated out third turn.
T1: Land, Darksteel relic, Mox Opal, Kicked everflowing chalice which you tap to get surge node
T2: Land, Double kicked Everflowing which you tap to play another Surge node and to put another charge counter on the first Everflowing chalice.
T3: Land, Karn Liberated
I suppose the Mox and the chalice help but still...
5/5
Posted By:
Kohan175
(5/10/2011 9:21:39 AM)
March of the Machines + Fate Transfer.
Or just proliferate spam and use them as additional counter holders...
Posted By:
LordRandomness
(11/21/2011 6:09:45 PM)
I think the machine priests have a little too much time on their hands, and a little too much grant money.
Posted By:
Totema
(1/15/2012 11:54:05 PM)
In addition to being an exciting modular card, it also has fantastic mechanical flavour!
I like how the more Phyrexian elements of the art are dialled down, so it feels (almost) ok to use in a non-Phyrexian themed deck, if you care about that sort of thing.
Posted By:
Stray_Dog
(2/25/2012 12:33:20 AM)
Doubling Season and go to town :)
Posted By:
Earthdawn
(4/27/2013 10:23:40 PM)