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In any set that wasn't about the end of a plane, this guy would have been a rare.
Still can't believe he's a common.
Posted By: SocialExperiment (4/17/2010 7:54:38 PM)


It gets chump blocked EVERY turn, like all the Eldrazi, but the real fun comes from watching your opponent try to figure out what to sacrifice.
Posted By: ClockworkSwordfish (4/18/2010 3:27:41 PM)


Fans: rares and mythic rares are too good! They make Magic all about how much money you have, cos commons are all strictly worse!

Wizards: *Releases Ulamog's Crusher*

Fans: What? This is too good to be a common. Should be a rare!

OT I think this is ok. I've seen opponents use 8 mana to produce vastly more terrifying things though. I would always rather face this down than any of the titans at 6.
Posted By: darkgnosis (7/7/2011 2:31:54 AM)


I just get a laugh out of how many people here seem to think that bumping this guy up to rare would "fix" him, when in reality all that would do is prevent poor players from being able to enjoy the entire theme of the Eldrazi set. What use is a set where all the theme cards are rare?

For that matter, rarity hasn't limited anything in Constructed play since Unlimited - all it does it make good cards more expensive, and I don't see why that is something to encourage. As Black Lotus demonstrated, making a card a rare doesn't balance it in any way, and it's not as if people are playing the Crusher vs. the Eldrazi titans!
Posted By: Radagast (9/9/2011 9:33:51 AM)


@Sironos: Divide your rant in 2 parts, one of which a fully agree and one of which i fully disagree with.

I hate the fact that this is printed at common to create a interesting limited environment at the expense of constructed fun.

But, I cannot understand your rage against these "sciencefictiony" creatures. It is absolutely awesome what Wizards did in this set. A game like Magic can't be all around green Elves and red Goblins forever!

This Eldrazi madness does not even last long, actually, while there is no "June release", there is one in July, and it is a core set, no gimmicky theme at all.
Posted By: MadTheorist (6/13/2010 7:14:39 AM)


I would LOVE to see this played swiftly by cards such as the Urza lands (Urza's Power Plant, Urza's Mine, Urza's Tower) and cards such as Energy Tap to ever MORE on the field...HAHA!!
Posted By: Jokergius (4/20/2010 10:09:49 AM)


This is amazing simply because of its rarity. One of my favourite, if not my favourite, of the Eldrazi cards, based on the fact that it's awesome but also viable (big difference between 8 mana and 15; 8 I can afford to pay). Also, there's no incentive NOT to Elvish Piper it into play as it has not effect that cares about casting it, unlike the big trio.
Posted By: Ezenthar (4/25/2010 5:53:05 AM)


I wonder what effect the Eldrazi have had on pauper Magic? I still see mostly the same goblin decklists, but it would be cool if Eldrazi ramp was a viable pauper strategy. Hideous End and Doom Blade aside, I imagine most pauper decks use removal like Disfigure and Lightning Bolt to deal with all the weenie-aggro decks, so perhaps a big fat Eldrazi creature would be hard to deal with? The spawn tokens make good chump-blockers in the early game too.

Posted By: Stray_Dog (12/29/2010 10:51:11 PM)


@Darkgnosis Agreed

To put some perspective:

T1: Khalni Garden
T2: Forest, Overgrown Battlement
T3: Forest, Oracle of Mul Daya, Forest
T4: Forest, Primeval Titan, Eye of Ugin, Eldrazi Temple
T5: Attack, Eldrazi Temple, Eldrazi Temple, Eye of Ugin in to Ulamog, the Infinite Gyre
T6: Cast Ulamog, destroy permanent, then tutor and cast Kozilek, Butcher of Trust in the same turn

Even if it doesn't happen that way, multiple overgrown battlements and you can hard cast the lords anyways. Not to mention that a 6/6 trampler to the face hurts, a lot.

These guys are common for a reason, it's easy to get them out by simply ramping a little and some eldrazi spawns. Kitchen table fodder.

Posted By: sniper_ix (7/10/2011 3:09:55 PM)


For those complaning about eldrazi in Pauper...
Yes, Pauper now has Ulamog's Crusher and Hand of Emrakul, but it has always all the two- or three-mana common removal spells, the best ones:
- Terror
- Doom Blade
- Unmake
- Topple
- Smite the Monstruous
... should I continue???
Posted By: Paolino (1/20/2012 6:06:57 AM)