This card is bad because it does nothing out of the ordinary that a 1-1 lifelinker for one can do.
Posted By:
MagicForDummiez
(4/25/2014 9:10:34 PM)
Could be better. But still its pretty solid for a black one drop.
Posted By:
TasPap
(9/14/2010 4:26:16 AM)
Ok anyone who thinks this card is medicore has not played against it. I got pummeled by a U/B deck using this and Grave Pact and Clone and I was playing a strong G/W deck. Way underrated card, and its a common!
Posted By:
Blackshayde
(5/30/2011 9:19:58 AM)
I pity the foo' who sees this as junk.
Posted By:
Kitty_the_Kat
(4/2/2011 4:37:14 AM)
New rules in M10 weakened this card and similiar ones like Mogg Fanatic quite a bit
Still its just a 1 drop, the sacrifice is usable (not great or bad) and can be used as part of combos that require saccing of creatures
3.5/5
Posted By:
Paladin85
(9/12/2011 10:03:41 AM)
Cool flavor, terrible card. I emded up drafting a few of them and they were almost completely useless.
Posted By:
Laguz
(7/6/2010 10:27:09 PM)
An incredibly mediocre card that amounts to very little without lots of love and support from some sort of damage multiplier or something.
Could work in a red/black double damage dealt deck but that's no good when you can simply burn some asses anyways.
Posted By:
Deepfried-Owls
(5/24/2011 9:21:44 PM)
@Diachronos:
It's a bad one drop, because it still is a card. Instead of him, you could have a doomblade or a good creature. Like, what does this guy do in the best case? You play him on turn 1, attack two or three times, then chump block and sac. That's the best case, and it's mediocre. If your opponent has evasion creatures (trample or flying or shadow or something) he is useless as chump blocker. If your opponen doesn't rely on creatures to win, he is also useless as chumpblocker. If your opponent has an early creature in play, he is useless as an attacker too. If you draw him after turn 1, he sucks horribly too. The 1 lifegain effect is so tiny, that it doesn't matter. The 1 lifeloss is better, but still not efficient to waste a card for.
And if you want to play him regularily on turn 1, that means you want to add four of him to your deck? Then you will despair if you draw the other three later, when you get pounded by more efficient creatures. Or you just want to add one? Then th... (see all)
Posted By:
majinara
(5/17/2011 1:49:46 AM)
Deal 2 points of damage, gain 1 health. Not to shabby.
Posted By:
TheWrathofShane
(3/22/2013 12:19:32 PM)
Wish it read "When ~ is sacrificed, target player loses 1 life and you gain 1 life." would give it some sac friendly synergy
Posted By:
OutlawD1
(4/16/2010 10:28:42 AM)