I'll spin my top.
Posted By:
persecutor
(12/15/2010 8:30:41 PM)
I remember a multiplayer game where my friend tried repeatedly to kill this with harmonic sliver.
good times :)
Posted By:
iSlapTrees
(12/17/2010 10:03:26 PM)
This card is off the charts.
I finally played it today and cant believe it hasnt been banned or restricted.
When I need a land, it makes it so I can almost certainly get one.
When I dont want to pull any more land, bury them under a card or two.
I purposefully took a crappy draw that had one land and a Top just to see what would happen.
First turn drop the Top, next upkeep use it to rearrange to insure a land is on top, draw and put the land in play. Rinse, lather, repeat. Then when I dont need land any more, just keep them down with the Top.
Three or four hands I won today was strictly due to being able to manipulate the top 3 cards.
On a scale of 1-5 this one is 6 stars easy....
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"And one more thing: how exactly do you set up card advantage with this card? Sure you draw a card, but then you have to put the Top back on the library: 1 + (-1) = 0 i.e. 0 card advantage gained."
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You dont see the unbelievable advantage of rearra... (see all)
Posted By:
donjohnson
(12/19/2010 4:48:14 PM)
Combos with Mise.
Posted By:
Psuedonaut
(2/9/2011 8:56:59 AM)
@ZirilanoftheClaw
"anyone ever thaught of playing it with counterbalance to counter anything your opponent plays?"
Since there's an entire deck archetype called "Countertop" (exactly what it sounds like), I'd say yes, someone has thought of that.
Unlike most cards with non-tap abilities, having two actually gives you some great benefits – it can get you into some mean combos for Storm enablers or draw combos with Vedalken Archmage. And since you can search it with Trinket Mage (giving you an extra shuffle to take advantage of if you already have one down), you can run 2-3 and not have to feel like you're gimping yourself. Or you could just run four anyways.
Posted By:
Lyoncet
(2/21/2011 7:29:43 PM)
@vh_2k
You're looking two cards down, reordering them (if necessary), and drawing a card whenever you want. It doesn't matter that you draw a card and put this back on top. You'll draw this on the next upkeep, then play it, look at the next three cards (you haven't seen the third one down yet), reorder them if necessary, and have the option to draw it. If you remember the order of the cards (not difficult), and you don't care about the third possible card, you can draw this, play it for 1 mana, tap it, and draw your next card.
This card also allows you to escape Honden of Night's Reach. End your turn with 0 cards in hand. During your opponent's upkeep, you'll have nothing to discard. After their upkeep, tap Diving Top to draw your card. When opponent's turn is over, you'll draw Diving Top like normal on your turn, but have your extra draw already in your hand. Repeat turn after turn to escape having to discard (so long as you always play the card you draw).
Posted By:
igniteice
(3/23/2011 11:13:39 AM)
Awesome synergy with Etherium Sculpteur and Glassdust Hulk. Anyway, really, really good card, I'll rate it 5/5 any time!
Posted By:
GengilOrbios
(3/25/2011 11:24:22 AM)
I remember when this was still a budget card. I guess people began to realize how broken it really is.
Posted By:
luca_barelli
(4/19/2011 10:57:18 PM)
it pretty much increases your current handsize by 3. From here out any of the last 3 cards you've "drawn" will cost 1 extra mana for a few turns, but that's on the 3 cards you wouldn't have had access to anyway. It's a higher cost, colorless ancestral recall. Only real downside is, if you get another one it doesn't do anything by itself, but even so, a deck has to already be incredibly powerful to not be made better by at least a single copy of this card.
And two tops can be backbreaking with the right other pieces to combo with. And then it also helps with the "top card of your library" cards too. It's sick though. Since it's pretty much a weaker, colorless ancestral recall, any combo deck that uses top gets the advantage of having a combo-piece that is amazing by itself... and also finds the other combo pieces. Trick is to only use the tap: draw ability when you actually need a certain card or if you need to save your top. Tapping it for stuff you're not casting right now is... (see all)
Posted By:
bobothegoat
(4/23/2011 12:39:46 AM)
Dies to removal! Oh wait...
Posted By:
Boday1
(7/10/2011 4:36:37 PM)