@Uhhsam No. You cast it without paying its mana cost at all. This just raises the mana cost it does have. If you were trying to play a spell that cost 0, however, that would be a different story, because that's just a manacost with a value of 0 (and would be raised to 3), as opposed to no manacost at all (in which case it would make no difference if the mana cost were 0, 3, or 3000000). Does that make sense?
Posted By:
ParadOxymoron
(7/15/2010 9:52:39 AM)
Ornithopter
Posted By:
Boakes2047
(5/7/2011 8:23:52 PM)
Hmm, I dunno about that FreakyM. The rulings for this card seem to suggest otherwise. I'm still not clear >.<
Posted By:
Wraique
(8/5/2010 8:36:28 AM)
I think I speak for most players, and I am sure many would debate that perhaps I am utterly and completely wrong. But this card is far too playable on turn 1. Infact it is so easy to play turn 1, that if I choose to play anything other the blue (via Force of Will or Daze, my experience of Magic becomes pointless. A lock of this magnitude should not be coming from a single source alone. If you really want to debate this card, just test it yourself. Put together any deck that optimizes a turn 1 Trinisphere drop. Now run it against any other deck that doesn't use Force of Will or Daze. If the player with Trini draws an opening hand sphere, their chances of winning that game shoots up by 75% instantly. That shit is faster then Split Second! Now lets factor in getting hosed for mana. If your playing against trinisphere and you get stuck at 2 mana or less for whatever reason, the 75% jumps to almost 90% for the Trini player. The simple ... (see all)
Posted By:
Internet_decks_lame
(4/19/2011 8:58:05 AM)
Its gross but so are assault strobe and rite of flame. FIRE IS FOR CAVEMEN. To enjoy this game and ensure all players get to use their preferred style of play, don't use 4 of everything you choose like a sad little sandbawx hawg. RATIOS.
Posted By:
heavyterror
(6/13/2011 5:02:29 AM)
evil-est card ever printed xD
or, if you are into prison, and a sadist, one of the best cards ever.
Posted By:
stille_nacht
(8/8/2011 4:49:52 PM)
i have 3 of these but I don't remember ever buying/trading for/opening any of them
Posted By:
Purple_Shrimp
(11/7/2011 3:13:36 PM)
The easy way to remember is: Nothing escapes the sphere. Alternate casting cost, like Force of Will? Nope. Phyrexian mana? Nope. Nothing gets out of it. If you're casting a spell, you WILL pay three mana for it. The card is the real deal.
Posted By:
yesnomu
(11/16/2011 8:47:05 AM)
This is in the top 5 most broken cards in Magic. It is NOT symmetrical, it is NOT easy or even viable to play through, and it is NOT difficult to build around.
In Vintage tournaments, I've had people pitch Time Walks and Ancestral Recalls to Force of Will my turn 1 Trinisphere. If they hadn't, they would've lost right then and there.
Posted By:
SereneChaos
(2/8/2012 7:32:29 PM)
Strongest turn1 1-card play ever?
Posted By:
Thanato5
(3/30/2012 3:35:25 PM)