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Could work as a save for your precursor golems. Sure the copies wont count towards the 3 spells cast, but being able to exile all the spells on the stack will stop the doom blade from killing all 3 of your golems.
Posted By: bijart_dauth (3/15/2011 9:09:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


At least Force of Will had you pitch a blue card. Mono red shouldn't be able to get a hard counter.
Posted By: kajillion (10/1/2009 1:15:47 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I guess Wizards wasn't satisified with nerfing Tendrils in Type 1 by restricting Brainstorm. Oh well, I was sick of that deck anyway.
Posted By: UNBAN_SHAHRAZAD (9/30/2009 1:11:13 PM)
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@ICEFANG: Technically, Quash and Counterbore don't exile spells on the stack: both of them counter the spells, then exile all copies in the caster's hand, library, and graveyard, thus exiling the original spell card, but not while it is a spell on the stack.
Posted By: Corey_bayoudragonfly (10/29/2011 5:15:36 PM)
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Creatures on the battlefield are permanents, not spells.
Posted By: ClowWizardEriol (9/29/2009 8:56:13 PM)
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This was made for Legacy play. It makes other colors besides blue be able to deal with the ridiculous Storm decks. It will probably be sideboard in every deck, and may be main deck. I'd hope to see some other strong non-blue decks use this.
Efficient Cascade negator as well.
Posted By: nukeme11 (11/15/2009 9:54:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


For 1 more mana than a normal cancel you can stop pretty much ANY spell - and multiple spells if your opponent is trying to set up a combo. So not only is it a Cancel on crack, but it also has the potential to offer you card advantage. As if that weren't enough, it also increases the amount of 'counters' you can do in a turn, given that if you've countered 2 spells already in that turn you can still use this for free and exile at least a third one.

Originally I didn't think this card was all that great, but after looking at it more closely it certainly deserves rare status. Mythic Rare? Who knows.
Posted By: JaxsonBateman (10/31/2009 1:12:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Very nice, legacy / vintage worthy
Posted By: BlackAlbino (5/20/2011 9:50:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Edito: Okay I understand this card, but MAN is it situational. Even playing heavy cascade decks, usually the stack is only 2, and then that will resolve, and they may play another spell.

Usually it goes something like BBE>Lightning, then another spell, or just straight to Combat. So in that situation, you'd only get to counter the third spell if they cast one at the trap cost of 0.
Posted By: coyotemoon722 (1/19/2010 12:36:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


One of the best uses for this is where another player has some sort of game ending combo that needs to go off, or a first turn combo chain and you just exile it for 0 mana. Pretty confident wizards just added this because of so many people finding out ways to instantly win the game on turn 3 or whatever with some long combo chain no one had ever thought of before. Great card, even if you play it for 4 its better than a last word or most other 4 mana cost counter spells, except that it also exiles them so they can't be played or returned from the graveyard.
Posted By: Donovan_Fabian (9/26/2009 3:48:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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