Wonderfully silly, and a good card, too.
Posted By:
Radagast
(12/1/2011 9:54:03 AM)
I'm suprised no one has mentioned the power of scratching some petroglyphs on this card...
Posted By:
Dragasm
(8/11/2012 12:21:05 AM)
It's like someone remade the Incredible Journey and added about five times the awesome.
Posted By:
Enemy_Tricolor
(10/18/2010 10:33:50 PM)
sooooooooooooooooooo good
Posted By:
HairlessThoctar
(1/31/2010 8:59:48 PM)
i love this card, but i don't think i will ever play it in constructed multiplayer, seeing as i just want cards that work within the deck i am working on... had the elephant been a beast, i could have made a place for it. cool card tho
Posted By:
wolfv
(1/29/2010 3:41:49 PM)
I wonder why noone mentioned the similarities to Incremental Growth granting tokens instead of counter. It's a shame that Incremental Blight isn't type 2 anymore. So this card seems a bit out of place.
But I don't like different creature types... it feels like a selling strategy for token cards... and it doesn't make creature-type based players happy. You wouldn't use it in any of these decks. Therefore a
'Choose one- put two 3/3 Elephant tokens, 3 2/2 wolf tokens or 6 0/1 plant tokens into play' would have been more flavorful for this edition.
Posted By:
Cheza
(3/22/2010 12:57:04 PM)
Conspire with Wort, Raid mother for Hilarity!
Posted By:
GrimGorgonBC
(2/9/2010 9:56:20 AM)
Much better after playing with it than I initially thought.
Posted By:
blindthrall
(2/9/2010 7:10:06 PM)
Its a very decent card . I can see this being combined in with edrazi green formats
Posted By:
Duffey
(2/11/2010 10:46:04 AM)
A token generator (used loosely) that isn't shut down by Maelstrom Pulse? Yes, please!
Posted By:
JacksJokeShop
(2/8/2010 6:40:50 AM)