Reminds me of Spellweaver Helix, but this enchantment appears to be much more awesome.
Play two instant/sorcery spells which are already in your graveyard, and then just Fork every single subsequent one - hell yes!
Manamorphose is a card i would definitely play with this. Effectively free, slightly shrinkens the deck in size, able to add quest counters and when copied provides two mana and a card.
Some other good picks which might be played along with this are cards that become more powerful if other cards with the same name are in a graveyard - since you need to do that anyways in order to make use of Pyromancer's Ascention, which would be Rite of Flame, Kindle or Flame Burst, and when splashing blue Acc-umulated Knowledge, Rune Snag or Æther Burst. Feast of Flesh/a... (see all)
Posted By:
Mode
(9/26/2009 8:51:04 AM)
This card is just all around good for burn. It works even better in multiples, since the more you have on the battlefield, the more copies you get.
It's good in standard with all of the red lovin' and even better in extended where it can have sick combo potential.
@akrolsmir:
As far as I can tell, Retrace will work with Pyromancer Ascension, but only if you have at least two in your graveyard. When you Retrace, you are casting from your graveyard. When you do that, the card leaves the graveyard and is put onto the stack where it becomes a spell. There's never a window in which a card with Retrace will be in your graveyard and on the stack as a cast spell simultaneously. I could be wrong, but I don't think you can exploit it like that.
Posted By:
Vinifera7
(10/7/2009 1:27:39 PM)
Play with Intuition to pull 3 of the same card, or 2 of the same and 1 that you already have in your graveyard. No matter what, you'll get 1 Quest counter on this.
Posted By:
Chamale
(1/31/2011 5:51:08 PM)
So if I spliced a Glacial Ray onto Vital Surge and Vital Surge gets copied, will the copy also have Glacial Ray spliced onto it?
Posted By:
Wataa71
(8/15/2011 6:44:39 PM)
Just played a game.
2 charged pyromancers on the field by turn 5.
cast manamorphose get 3 cards and 6 mana back
play a land just drawn
tap all 3 remaining lands
play elemental appeal kicked
3 14/1 trample haste creatures.
It were a glorious victory and a good enough reason to rate this 5/5
Posted By:
Kurhan
(1/23/2010 12:53:03 AM)
I have some interesting ideas with this card for my Spellbound Dragon deck. Think about Twincast on Twincast for a direct damage spell.
I actually got passed this card during a pre-release draft, along with several other rare gems that people weren't interested in because they wanted to win the game. This may be one of my favorite cards in the set.
Posted By:
Agent1103
(10/1/2009 8:52:06 PM)
Twincast/fork on steroids.
Posted By:
Aww.Gasm
(9/27/2009 3:48:13 AM)
This + Twincast + Time Warp = Solitaire mode.
Posted By:
GreenManTenTons
(10/7/2009 9:34:59 AM)
Guys! Guys! Oh man, you guys. Exponentially more Arc Blades every turn it leaves suspension.
Posted By:
XDaragoX
(12/9/2009 8:27:11 AM)
IronShins:
As it was stated before - twincast or storm spells just make a copy, they don't make you cast the spell again. So no, you wouldn't get any quest counters for twincasting or forking any spell.
Still, I'm gonna play this marvel and twincast both together. It simply fits together, both cards can be used to bring some serious pain, and all you need is just another spell. Plus, imagine the fun when you have charged Pyromancer's ascension, cast lightning bolt AND then twincast - 12 damage for RUU, thank you, it was pleasure doin' bussiness.
What I don't like much about this ascension is the way it gets pumped, however. It somehow forces you not to pick particular spells, but quantity of them. That's gonna be 4x lightning bolt (hell, I'd play it 4x anyway), 4x Brainstorm, 4x... firebolt, probably. Firebolt is good alternative, perhaps, cause' you need only two to pump it up (altough by turn 5, you'll maybe have it up and running anyway).
As XDaragoX said, autocard... (see all)
Posted By:
skew
(2/4/2010 6:58:04 AM)