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Community Rating: 4.066 / 5  (166 votes)
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As shown recently in a tournament, a good way to make this card into a good deck is to put a ton of cheap card drawing spells. This will quickly fill your graveyard while still keeping your hand relatively full. Stay afloat with mana leaks and/or bolts (maybe spreading seas too, or you could just use bursts instead with seas in the board. Depends on your meta) long enough until you can get a pyromancer ascension to stick. Once you play time warp with an active ascension it's really hard to lose.

Be prepared to deal with any graveyard hate beyond the 1st game. Leyline of the void is really hard to deal with, but only if it's in the starting hand (if they hardcast it, it's 4 mana, you should be countering it). This makes your board very obvious as well; counters and bounces.

The best part of this deck is that it's very cheap, relative to other top tier decks. The fetches are the most expensive cards, but fetches are a good investment so that's not a big deal, and you could do without t... (see all)
Posted By: mdakw576 (8/7/2010 4:32:57 AM)
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I love my Mind Warp Ascension deck so much. I played it for the first time yesterday at an FNM, and i had a group of people around my match watching as I took infinite turns. For those running on of the decks, try a one-of Emrakul. PS: it can beat people who side in 13 more counterspells :P
Posted By: pegpeg66 (8/15/2010 12:51:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


GreenManTenTons said:
This + Twincast + Time Warp = Solitaire mode.

For a while that'd be true. 4 turns in a row, assuming you already have Pyromancer active and you don't draw an additional Time Warp.

On the other hand...

1. Play Pyromancer
2. Play Call to Mind (A) targeting arbitrary instant/sorcery
3. Play Call to Mind (B) targeting Call to Mind (A) (1 counter on Pyromancer)
4. Play Call to Mind (A) targeting Call to Mind (B) (2 counters on Pyromancer, Pyromancer is now active)
5. Play Time Warp, Pyromancer duplicates it so that you get 2 more turns.
6. Play Call to Mind (B) targeting Call to Mind (A), Pyromancer duplicates it so that you can also target Time Warp.
7. Go to #4
Posted By: Lithl (8/28/2010 7:35:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a great example of one of those cards that doesn't take off right away, but once people realized how good it was, especially with Blue, this thing took off. And it's really hard to find copies of this right now too, a lot of websites are all sold out.
Posted By: EvilCleavage (9/9/2010 12:16:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Alright, I'm confused about how copying a spell with fork or twincast would look with this thing in play. The way I understand it, Fork gets to choose targets before this card triggers a fork copy, then you choose a new target for the new fork. Then when fork's copies are laid down after it resolves, does PA copy those again?

(Edit: just read the rulings of fork, its copies aren't "cast" so they can't be copied by PA. Question answered. I'll leave my post in case anybody else was wondering.)

I'm imagining the stack goes like this:

1. Shock.
2. Pyromancer Ascension's copy of shock
3. Fork (either spell)
4. PA's copy of fork targeting a shock (can this target the original fork? That would seem stupid... infinite spells for free.)

(Edit: No infinite spells. I think you could loop spells resolving by constantly forking the original fork with the copy, but the copy won't get copied with PA. That still might be fun.)

PA's fork copy resolves, so a new shock from a different... (see all)
Posted By: jerkoid (12/12/2010 12:13:18 AM)
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If a spell which would trigger a counter fizzles due to the target being sacrificed in response, I believe that stops the counter being added?

Active Pyromancer's Ascension plus 2x Call to Mind (or a Regrowth where legal) means I can recycle every instant or sorcery in my graveyard repeatedly for 3 mana. Very nice being able to counter (or Silence) every turn.
Posted By: Nighthawk42 (12/14/2010 10:37:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pyromancer Ascension laughs at Sphinx Bone Wand, Cast Through Time, and Cloven Casting.

It's no Isochron Sceptor, but this card is still powerful and very fun to play.

4.5/5
Posted By: Eric1618 (12/17/2010 9:30:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is probably my favorite card besides Lightning Bolt.

There's nothing quite like having one or more of these up and running. It's just funny with cards like Foresee and Staggershock.
Posted By: Gelzo (1/5/2011 6:59:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


XD I love this card XD
especially with Swans of Bryn Argoll

I lightning bolt my Bird, Ascension gets active and I draw three. ooo, look what I drew it's another lightning bolt. I will draw six, get my other Ascension active and double Galvanic blast for 24.

5/5 XD
Posted By: noirSONNE (2/21/2011 12:53:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If someone else plays this card...

KILL IT IMMEDIATELY
Posted By: FiveEight (6/9/2011 10:24:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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