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@Rainyday2012
Yeah in Planar games I've played this often ends up being the planes that nobody wants to roll on either because they want to get down to 0 cards in hand for the 7-card draw, or because they're terrified they'll lose key stuff in their hand. The only time I want to roll here (unless I'm going to die if I don't) is if I have a hand with things that aren't helpful or that I don't care about but that will take to long to get rid of
Posted By: Arachobia (10/29/2011 3:18:29 AM)
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Huh, usually in the games I play, there's always one free spirit who is willing to gamble the chaos roll. Usually it's someone with a reanimator deck, though, who wouldn't mind feeding his graveyard and his hand at the same time.
Posted By: Totema (5/12/2012 11:17:52 AM)
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@darkfury: Have you ever had Pools of Becoming let discard you two Cruel Ultimatums and Ascendant Evincar? Now thats a problem. And Glimmervoid Basin too isnt very good when you cast Incremental Blight or stl. Naya is good at start, but then only in specialized decks (i mean, ehm, nayan).

But to this card: Goes perfectly along with "Gravediggers" like for exemple Agadeem Occultist, also with Haakon, Stromgald Scourge, Crucible of Worlds or even Liliana Vess. With Adun Oakenshield, you will decide which cards you will keep on your hand. For its draw ability, I prefer Panopticon. I would rather put it into Zombie Empire than a Strike Force. But that does not matter. I have them both.
Posted By: Neutralion (2/4/2010 7:32:17 AM)
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one of the more core (useful in any planar deck, along with Pools of Becoming and Glimervoid Basin, naya is up there too, but its not exactly safe to have the mana hyper-accelerant open to everyone, so as soon as you drain your hand of land, you need to get out) planes cards. this one is universally good at both milling your opponent and keeping a game moving. dunno why someone would try to risk loosing a good hand with the chaos ability. unless someone gets a good deck+hand mill deck, the actual effectiveness of killing someone with this is less likely
Posted By: darkfury (9/11/2009 7:38:53 PM)
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It's funny starting with this and having to discard your hand first turn. Sigh...
Posted By: Drewsel (6/7/2011 6:28:37 PM)
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I have to agree that this tends to stall the game. The players will good stuff in hand are afraid to roll, and those who can empty their hand quickly don't want to roll because they want the draws. Any plane that discourages rolling for both those who benefit from the plane and for those who don't is bad for the flow of a planechase game.
Posted By: Etsap (7/2/2012 1:44:32 PM)
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That moment when you have no cards in your hand and this planeshifts on your turn is almost as sweet as winning with Azor's Elocutors.

ME GUSTA every time :D
Posted By: Ferlord (10/28/2012 4:06:59 PM)
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I love the art. It would be fun to play a burn deck at the Academy. 4/5
Posted By: DacenOctavio (9/6/2011 12:35:19 AM)
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My problem with this is that you get stuck here. In many games, no-one dares roll the die because of the risk of discarding your hand. Sure, you get a new one - a random one. In multiplayer, it's often wise to keep a lot of good cards in your hand for use at the right time, so you'll have a hand that's considerably better than what you're likely to draw. This makes for boring games.
Posted By: Rainyday2012 (9/21/2009 2:12:22 PM)
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So, how does these Planes work? :D
Posted By: Pizza12345 (5/22/2010 10:52:29 AM)
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