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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.532 / 5  (31 votes)
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This card's color imbalance makes it a little swingy sometimes, but it does still combo nicely with non-white cards like Sakura-Tribe Elder that self-sacrifice for benefit. If someone is playing white, then everyone else has strong incentive to roll the planar die, and if someone rolls chaos, then even the white player must eventually start rolling to get things moving forward. As far as getting stuck here, most decks should have no trouble rolling the planar die 3 times per turn. Two turns of this and there's only a 33% chance that you're still stuck here. After the third turn, it drops below 20% and after the fourth turn it reaches 11%. If more than one player is rolling three times, then this plane should be gone within two rounds.
Posted By: Etsap (7/2/2012 1:53:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The planes that favored specific colors Urked me. Makes you have to build around them. Frankly its alot more fun when everyone is effected the same and the strategy your deck has is made better rather than just being rewarded for playing the "Right" color.
Posted By: Shoe2 (6/8/2011 1:04:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you can't roll to planeswalk for like 300 turns this card makes a casual multiplayer game into I mill out my library through drawing for turn. Whoever made this card needs to be shot out of a cannon! This card can be mean!
Posted By: Razmataz24 (5/30/2010 12:33:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The recursion effects become one-sided if you manage to get out a Relic of Progenitus, which is entirely possible with the deck it comes with. Pretty mean, really.
Posted By: CrazyLou (12/30/2010 9:59:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It favors white creatures? What a racist plane.
Posted By: mdakw576 (3/6/2013 1:30:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hát ez a kártya egy AGYRÉM! :)
Posted By: danegator (9/7/2010 2:17:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


"The ghosts of Ravnica's dead linger. Agyrem, commonly known as the Ghost Quarter, is an area of that city-plane where many spirits have collected, going about their business like nothing was amiss—except that they're dead. Planeswalkers who travel here may notice the spectral phenomena in the area; you may find that your creatures return to you instead of rotting in the dirt. You may even notice that the strictures and laws surrounding the tattered Guildpact still have power to prevent conflict in that district."
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg%2Fdaily%2Fstf%2F54
Posted By: Pollinosis (5/7/2013 6:37:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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