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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.812 / 5  (117 votes)
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i can just imagine R&D cackling when they designed this card... "They THINK it is just another multikicker card, when LITTLE do they know but this card will power out monstrosities that the game has never known in ANY color Bwah ha ha bwah ha ha ha ha!"
I am of course referring to the Eldrazi.
Posted By: Selez (4/6/2010 9:15:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's a great card (except in green I think they are fine) I think I would be better to produce colored mana like T: Add any one color to your mana pool a land you control could produce. The colorless with be great in eldrazi and I could see it with blue Mirrodin artifacts to speed them up especially with four Etherium Sculptors. Some colors and decks I think its more four, green and mono color heavy decks are better with something else, so I'm putting it at 3.5
Posted By: ICEFANG13 (4/15/2010 1:06:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Still the best standard legal mana ramp for blue imo.
Tap it for it's mana and Aether Tradewinds it, bounce something of your opponents, and replay it with that mana and whatever else you can add.
Posted By: n00bmag1 (7/20/2010 3:24:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


haha demoninabottle, this card is becoming more and more popular throughout tourney's all over. But you know what your talking about huh
Posted By: EvilCleavage (11/8/2010 9:43:33 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Flexible mana acceleration is a good thing. This is a well designed card, powerful, elegant and simple.
Posted By: Pwnsaw (11/14/2010 2:43:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ psyklone: There ARE cards where multikicker matters, they may not be that great but, rumbling aftershocks DOES give you a benefit from kicking this a bit.
Posted By: lorendorky (1/24/2011 6:10:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@psyklone: You said "problem solved" but I don't see any problem with the way the card functions now. You've supplied a text that is functionally identical to the card as it is now, except doesn't use one of the block's keywords and is (IMO) less elegant. I certainly don't like to see "XX" costs; I think they look weird on the card. Anyway, how is this a waste of the multikicker ability? Is there some arbitrary limit of how many cards can have it? Plus, others have mentioned that there are actually cards that interact with kicked spells.
Posted By: ForestFire0 (1/29/2011 11:36:13 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Question:

Can Grand Architect from SoM make the chalice even cheaper with his "tap untapped blue creature you control: Add 2 colorless mana to your mana pool. Spend this mana only to cast artifacts or activate abilities of artifacts."- ability?

I don't understand if the multikicker counts as a casting cost.
Posted By: Philip-BANG (2/5/2011 5:15:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


even better with proliferate
Posted By: PEVE_O (2/7/2011 7:12:47 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Just go watch one of the videos of Standard top matches. Whenver it's control vs control, you'll see both players dying to try to resolve a Chalice first. Getting ahead on mana could mean everything, especially in a format where it's hard to catch up from behind because everyone plays 4 Tectonic Edge. (which by the way, is the card played even more than Jace but people still compare it to Wasteland all day long.)
Posted By: Gabriel422 (2/15/2011 10:54:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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