Of course this card is great with Landfall in general.
But the effect can also be handy for simply "hiding" your lands before casting a Knight of the White Orchid, Weathered Wayfarer or Tithe.
And it can get even better when you flicker lands with cip/etb effects.
Khalni Garden produces 0/1 tokens for instance, or Sejiri Steppe can turn your Ruin Ghost into a Mother of Runes.
Since these lands most often enter the battlefield tapped, Amulet of Vigor is handy with this guy as well.
If you flicker Vesuva this way, you can choose any land in play, including those of your opponent - and you trigger your Amulets' untap abilities even if you choose a regular land.
Since it's a Spirit, it also synergizes with Tallowhisp and a (this way tutorable) Nature's Chosen.
(E... (see all)
Posted By:
Mode
(2/14/2010 8:15:02 AM)
i love this card, and i can see it will be abused even if it is only used once.
Posted By:
wolfv
(1/29/2010 4:27:41 PM)
Wanting to use this with an Avenger of Zendikar and bounce around a khalni garden.
Posted By:
Theostratus
(1/29/2010 10:04:54 PM)
well, I like bringing in 4/4 beast tokens via rampaging baloths for
without sacking lands, even if u think that sucks.
its cheaper than Knight of the Reliquary and mono-colored which can be faster to play anyway.
also goes with lotus cobra like peanut butter 'n jelly. generate 1 mana of any color every time? yes please.
and a little card criticism, shouldn't it be unable to block? i mean it is a ghost afterall...
Posted By:
DlCK
(2/9/2010 1:33:33 PM)
This is good. U can activate landfall and tap that land for mana again!
Posted By:
JosirisDavid
(1/30/2010 8:10:27 AM)
Good with Rampaging Baloths if your opponents attacking. A 4/4 plus one open land is good.
Posted By:
Demonic_Angel13
(2/6/2010 8:41:58 PM)
Similar to Ghost Town's effect. Ruin Ghost must live there :O
Posted By:
Crag-Hack
(8/12/2011 12:16:08 AM)
Hey guys! 3 Lotus Cobras and an Umbran Mantle turn this guy INFINITE!!!
Kudos if anybody actually pulls that off.
Posted By:
SChowney
(2/2/2010 7:03:34 PM)
Doesn't make the cut in a Landfall Ramp deck. If you want to have a tap effect for landfall play Knight of the Reliquary and do it twice, pump him and all copies in your deck +2/+2, and gain an extra mana. If you want to run both enjoy having not enough ramp, or not enough finishers.
Posted By:
Lestat13
(1/30/2010 11:07:33 PM)
Only testing could tell how useful this would be, but using this outside of landfall activations for repeated Halimar Depths usage could be useful for standard and extended control using UW.
I thought of this for extended mainly, as a pseudo Sensei's Divining Top to create a countertop control deck. The synergy with Counterbalance isn't quite as strong as the top, but considering that the top was banned altogether because of that synergy, it would take a lot to match it. Still, you can rearrange your top 3 at instant speed once per turn, and by keeping your top 3 adjusted to your opponent's curve you will be countering a lot with it. Only real problem is that Ruin Ghost is much more vulnerable than the top, and you can only activate the Ghost once per turn.
In standard control, its still going to control your draw every turn for one white mana. That alone is nothing to scoff at. Repeated Halimar Depths, Jace, Th... (see all)
Posted By:
Plum
(2/7/2010 7:55:25 PM)