"Sir, reports from the beaches have just come in."
"What do they say, Lieutenant?"
"They say that the storage of sand is going smoothly, and they are ready to deliver at a moment's notice."
Yeah...not this week. Let's go with more sand, and see where we are in a week."
"Understood, sir."
Posted By:
theDAYtheMUSICdied
(8/21/2009 5:37:06 AM)
At least from The Dark on, blue got in pretty much every set a massive creature with a ridicullously large casting cost, many with 4 blue as part of the cost. The Silos were useful for getting these giants into play.
Posted By:
A3Kitsune
(1/25/2010 7:07:06 AM)
This land has -0/-1 against frisbees.
Posted By:
FragNutMK1
(2/25/2010 1:05:33 AM)
This original group of storage lands got played as 1- or 2-ofs in a lot of decks, and proved to be a good way to strike a big late-game blow in many cases. However, blue was among the colours with the least need of this; black and red are the kings of this type of "B" plan. Still, as a way to drop a creature late while still leaving counter mana open, this guy definitely had its uses.
Posted By:
jeff-heikkinen
(10/24/2009 12:39:39 PM)
Brilliant.
Posted By:
Silverware
(8/28/2009 8:12:27 PM)
Crap! I didn't know this was a rare and traded my whole playset away. The expansion symbol was black not gold.
Posted By:
NecroticNobody
(9/19/2010 3:13:28 PM)
Made for a Proliferating control deck with Fatties. 4/5
Posted By:
Psychrates
(1/10/2012 8:29:52 AM)
The problem with lands like this and their potential combinations with Doubling Season / Gilder Bairn or Proliferate is that you still have to spend mana to get mana. Usually, getting a net gain isn't worth it unless you have an cost worth paying.
But if you're patient, I suppose it wouldn't be bad.
Posted By:
Weretarrasque
(2/22/2011 8:31:21 AM)
Decent card if for no other reason than it doesn't require any input (other than leaving it tapped) to charge it up.
Posted By:
Radagast
(11/5/2011 10:31:16 AM)
I like the card. One reason is nostalgia. Fallen Empires was new when I started playing, and I had one of these sand silo cards. Another reason is the art. It seems so peaceful somehow. A nice sandy beach with some mysterious sand-piles. Not, like on many other cards, something getting killed or burned or slaughtering something else or being at war or not. Just a beach with some sand piles, that in mysterious ways generate mana, and tell a tiny part of a story about a plane. :)
The card by itself can be ok for Commander or other slow multiplayer formats, I guess. Most storage lands require mana to do their thing. This one doesn't. It is very very slow though.
It does like to be comboed with paradox haze though. With two of them in play, this land already generates three mana a turn.
Posted By:
majinara
(10/26/2012 1:46:50 AM)