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May be even better than Time Walk, since it's so easy to abuse this multiple times.
Posted By: --Nate-- (12/9/2010 4:05:34 AM)


This card is the poster boy for "decks that you never play against your friends if you want to keep them as friends."

Arguably the best magic card that should have never been printed.
Posted By: landboysteve (4/4/2011 7:16:36 PM)


umm voltaic key for infinite turns?
Posted By: ZirilanoftheClaw (12/8/2010 10:26:27 PM)


Oh man, so broken. Even twiddle makes an awesome combo, let alone voltaic key. Online EDH will never be the same.
Posted By: Tommy9898 (11/18/2010 11:35:41 PM)


I've never seen a card as easy to break as this one. It takes almost no effort to find a means of untapping this each turn, whether it's Voltaic Key or any of hundreds of other options.
Posted By: GoblinNaysayer93 (6/12/2011 8:10:29 PM)


@ Dr.Pingas I think it would work quite well with shroud, but now we have Unwinding Clock :/

there's no way to reprint this for two mana to make it un-broken. There will always be made a key to brake it.

Time Vault 2CMC
Time Vault enters the battlefield tapped.
You may choose not to untap Time Vault during your untap step.
If Time Vault becomes untapped, skip your next turn.
t: Take an extra turn after this one.

It doesn't combo with anything I can think of right now, not even Amulet of Vigor. You would have to Stiffle it, or build your deck around loosing a turn or two.
Posted By: Blue_mana (8/1/2011 3:44:43 AM)


TheRedWolf, Unbender Tine costs 4 mana in two colors. That makes it completely unusable in the fast, powerful Vintage decks that use Time Vault. In Vintage, by the time you have four mana, you have almost certainly either won or lost. Costing just one mana, Voltaic Key is much, much faster.
Posted By: ScissorsLizard (5/25/2011 9:33:19 PM)


What!? Why am I just finding out about this card??? So many ways to untap it and break the game... I already have panoptic time walk but this is so much quicker... Best deal I can find for it is $35... tempting. Very tempting.. clock of omens
Posted By: ParaDox420 (2/5/2011 10:37:44 AM)


They should just make a ruletext errata and be done with it.

Time Vault enters the battlefield tapped.
Tap: You take an extra turn after this one.
If Time Vault would become untapped, you may skip your next turn. If you don't, Time Vault remains tapped.

So you won't be doing anything funny with it cheaply (replacement effect can't be responded). It can still be exploited by copying the activated effect. Infinite turns is still possible with Myr Welder. As far as there are so many 2 cards kill combo in vintage this may be considered acceptable. There are far more ridiculous two-card combo such as Painter+Grindstone or Stuffy Doll+Guilty Conscience that would kill you for 6 mana (*cough* Mishra's Workshop+Black Lotus *cough*).
Posted By: non1337 (10/26/2011 1:35:00 AM)


@non1337 : They actually errataed it once before to make it non-broken (for a while, it used Time counters, so untapping it couldn't cheat it.)

They decided to switch it back because nowadays errata are only supposed to make a card work as it originally worked, not to change its functionality.

(Hmm, even when it first came out, long before Voltaic Key, you could break it with Animate Artifact and Instill Energy. That was a more complex combo and opened it to creature removal, though, so it was probably considered acceptable.)
Posted By: Aquillion (4/25/2013 11:18:12 PM)