Turns off any mono-red deck, and locks out any other deck that uses red. Not bad at all. The upkeep cost is ok because while you lose access to 2 lands, you opponent loses access to all of them. And red isn't known for enchantment removal either. Nice.
Posted By:
jsttu
(2/12/2011 6:21:01 PM)
*turns on stereo*
*puts in Manowar's The Triumph of Steel*
*plays The Power of thy Sword*
"Shaking the
Magical Hack
mountain onto the plain!"
\m/
Posted By:
Lord_of_Tresserhorn
(2/27/2012 8:01:34 AM)
Eat it like a pie, Blood Moon.
Weirdest possible use of this: take Wild Nacatls down a peg to 2/2s.
Posted By:
Salient
(8/27/2011 11:44:38 AM)
I see your conversion and I will raise you a sunglasses of urza.
Posted By:
Tommy9898
(1/9/2011 5:53:56 PM)