Going to have to agree with Zulp this is a major step forward for sea serpents. I like how you can make this one work solely off of your own islands and don't have to rely on your opponents playing islands. It's a great workaround to a major letdown.
Posted By:
TPmanW
(6/5/2011 4:15:33 PM)
Everything about this card is amazing. I'd play this over Jace any day. This has flavour to it. It feels like Magic should. I get to summon a giant beast to do my bidding, and I get rewarded for it. I've got enough decks that allow me to win on turn 3-4. Sometimes, I just need smashy.
Posted By:
Drewsel
(6/11/2011 4:36:58 AM)
Sweet Artwork.
Posted By:
rezpatriot
(7/10/2010 5:30:34 PM)
They keep getting closer to a playable serpent. But they're not quite there yet.
Posted By:
Zulp
(7/11/2010 10:39:01 PM)
Is color self-hosing a theme in m11?
Posted By:
ZEvilMustache
(7/9/2010 12:11:57 PM)
Ohh boy, look at wizards next attempt to make a serpent not suck. Simple solution, make serpent not suck.
Posted By:
OutlawD1
(7/8/2010 12:21:36 PM)
throwback to old, crappy, huge blue creatures
at least it doesnt require you to SACRIFICE islands, therefore, making it at least playable in monoblue draft, but ... monoblue draft. lol.
2/5
Posted By:
gromgrom777
(7/31/2010 8:46:30 AM)
Good art & nice P/T considering its a blue creature. Still there are better ways to spend 6 mana outside of draft. Sphinx of Jwar Isle for example (yes, yes i know its a rare etc. but still you get my point!)
Posted By:
tcollins
(11/24/2010 5:26:33 PM)
Such a waste of amazing art.
Posted By:
Kryplixx
(3/20/2011 5:45:35 PM)
Not as bad as you think. When this is online it is a huge clock they need to answer, if its not its a really big wall.
I rode this things back when they didn't drop anything worthy of Mind Control in my sealed tourney.
Not great considering the drawback but every color needs a finisher and this guy can get it done.
3/5
Posted By:
Razmataz24
(7/12/2010 3:15:07 PM)