Sweet art.
It's not "better" than Ball Lightning, but it has a more flexible cost, so now your decks that aren't mono-red can successfully run some pseudo-Ball Lightning.
Posted By:
NoobOfLore
(8/5/2011 3:32:08 PM)
This card turn 2 or 3 usually means "we trade or you take 5 damage" unless you waste a burn card on it. Unfortunately there's usually a turn 1 creature to chump block. Turn-n-sac damagers really should get Trample by default. It's really all they got.
Posted By:
mattblack04
(10/1/2011 9:34:03 PM)
This is not that great. I can't reconcile the loss of Ball Lightning to this while retaining the sac limitation. The loss of trample and 1 power should have at least let him stick around if unblocked.
Posted By:
n00bmag1
(7/9/2010 11:15:59 AM)
Mooooooooooooooooooo
Posted By:
NeverendingDream
(9/2/2010 1:58:50 AM)
I like this card, its the poor man's Ball Lightning sure, but hey not everyone is rich. Cards like this make Magic more accessible for new/young players. And nice combo Artscrafter, that is the Magic I like to see.
Posted By:
niallcmurray86
(7/20/2010 10:00:47 PM)
Ball Lightning has +1/+0 and trample over this at the cost of being {R}{R}{R} instead of {2}{R}.
Ball Lightning is really only good for mono-red, dual-color at the very best unless you're always lucky with getting the three red mana. Arc Runner has an easier casting cost for multicolor, so I think it's reasonable to weaken him a little in exchange for the flexibility.
Posted By:
Diachronos
(9/4/2010 3:09:51 PM)
Beautiful art...though it's not quite Ball Lightning.
Posted By:
DonRoyale
(7/8/2010 11:54:54 AM)
Personally, I like him.
A playable lightning elemental? Yes please.
Posted By:
Cigarette
(11/26/2010 7:33:52 AM)
where ancients tread and ooze garden.
Posted By:
PEVE_O
(7/13/2010 1:30:58 PM)