Emperor sounds awesome. I haven't even played a game of it yet, but I like how some of these co-op multiplayer formats can make "healer" or support-oriented decks viable :D
12+ life in total for me and my buddies? Yes please!
Posted By:
Stray_Dog
(12/6/2010 4:21:20 PM)
Reminds me of Wheel and Deal except it doesn't cantrip :(
Posted By:
dberry02
(3/1/2011 8:08:45 PM)
I love this card. If you don't believe it's fun, play Garruk's deck in Duels of the Planeswalkers 2012; with it you can unlock a few of these and a few Rites of Flourishing, and it feels great embracing team play. Just note that for Emperor, because of the Range of Influence rule (809.3a and 801), if you're a general (i.e., not the emperor for your team), you cannot target your team's other general. Also, I'd check with your playgroup before running this, as not everyone likes playing team variants when someone's brought a deck built for those formats, since that player's team would be at a distinct advantage and doing so could degenerate into an arm's race aimed at team variants if you're not careful.
Posted By:
sarroth
(11/28/2011 9:02:48 PM)
At least it's better than Stream of Life...
Posted By:
Paolino
(1/12/2012 6:10:52 AM)
Yummy, brontothere steak! Normally I'd dismiss it as another bad straight-up lifegain spell, but the "any number of target players" gives it way more options.
Posted By:
Trygon_Predator
(5/3/2012 12:15:39 PM)
Looks delicious, interestingly enough this card taste as awful as it is playable.
Posted By:
tcollins
(5/6/2012 10:32:39 PM)
Ok so I want to bring planes walkers into the question
Posted By:
GodWars
(4/20/2013 12:13:07 AM)
I think three headed giant would be nice. Give your team an extra 18 life?
Nah still crap.
Posted By:
TheWrathofShane
(11/4/2013 10:40:55 PM)
False Cure? Nah, still sucks.
Posted By:
JunkHarvester
(2/13/2014 10:30:11 AM)